I did updated reshade in the second post with CRT-Guest-Advanced, HD and NTSC for ReShade!
updated to 3.47
it should give sharper images and still pass all I know analog effects (like Dracula Eyes and sonic waterfall)
also the “4x” presets now use the last guest ntsc updates!
new version V5
new start with many changes
New update V7.07, now it use new crt guest advanced sharping (make sure you update crt-guest-advanced)
It might be a good idea to find a way to link the specific version of CRT-Guest-Advanced you used to create your presets with the version of the preset pack because CRT-Guest-Advance’s development generally flows at a rapid pace and over time the original look of your presets can change unpredictability if this isn’t taken into account.
no problem, I will update the preset if it break with some CRT-Guest-Advanced update, lets hope CRT-Guest-Advanced stay backward compatible
if for some reason I didnt update it and there are some CRT-Guest-Advanced update that change the original look of the presets then hopefully the users will downgrade CRT-Guest-Advanced with a version close to the date of my preset
v2
v3
v3.3
v3.35
v7.07
a real crt
Pesonally, I like the softer look of the v7.07 because the mask is less intense and I still use 1080p otherwise, v3.35 was peak for the sharpness of the mask. On a side note, here is a test image you can use that is on shader-previews. It can help with consistently evaluating the differences between versions. I don’t know why it isn’t used more.
that from a real CRT https://x.com/CRTpixels/status/1408451743214616587
I noted some people use it, but anyway last time I did some tests with 240p test suite using dreamcast core
aside from mediafire I host my presets in https://github.com/Jobima1st/Jobima-Presets now too
and I did update the preset for reshade to work with last CRT-Guest-Advanced port of ReShade by DevilSingh
new small update to 7.08
should give same sharp as 7.07 but with better anti aliasing, also did some tweak in color temperature and back level
also there are small update for GBA shader (in “All-in-1 Jobima Presets”), it just added gba border
Edit: 7.11 update, reTweaked some settings for NTSC and deblur
new update, 7.12
should be sharper with better back level
The pictures don’t show a big difference. However, I did test the newer present on Snes and it showed a more clean separation in the text even though there is a lower ntsc resolution by a couple of decimals. I know the larger 320 games like mslug look different with the blur so this is win for me. I have only tested using those two systems so far.
UPDATE: Just realized the github has more presents.
after I did play with Sony "CRT Pixels" Preset I did another update (overwriting the 7.12)
better sharp and also smoother “Spike Strips” in the same timeI did mention that in the top of the second post of this Topic
The more I stare at Sonic’s eyes, the stranger it gets. Your second picture looks more more square rather than first one which looked more rectangular. Here are some other images from crt pixels for comparison.
I did use New CRT shader from Guest + CRT Guest Advanced updates (https://www.instagram.com/radretrovibes/p/DLr6SIwxMzD/) as a reference
The shape is better and the spikes to the right of the waterfall look better in the newest version. I think the horizontal blurring is worse. For example, look at the ‘X’ in the left hand corner.
I diffed the two and I see the differences below. I don’t know a lot about the parameters below and how they affect the horizontal blur with ‘1).’, I believe being the prior 7.13 and ‘2).’, being 7.14. I would have thought the blur was the ntsc resolution but that wasn’t the case. I know there is little difference between 1.00 ~ 1.07 ntsc resolution.
1).
ntsc_ring = "1.000000"
ntsc_sharp = "-0.500000"
ntsc_shape = "0.500000"
CSHARPEN = "1.500000"
CDETAILS = "0.200000"
DEBLUR = "1.500000"
DESHARP = "1.400000"
lsmooth = "0.800000"
GAMMA_INPUT = "2.200000"
gamma_out = "2.146000"
iscans = "1.000000"
S_SHARP = "0.500000"
2).
ntsc_ring = "0.900000"
ntsc_sharp = "-0.500000"
ntsc_shape = "0.500000"
CSHARPEN = "0.100000"
CDETAILS = "0.050000"
DEBLUR = "1.250000"
DESHARP = "0.200000"
lsmooth = "0.800000"
GAMMA_INPUT = "2.200000"
gamma_out = "2.146000"
iscans = "1.000000"
SIGMA_HOR = "0.600000"
S_SHARP = "0.050000"
HSHARP = "0.100000"
MAXS = "0.030000"
7.12 (I think)
7.13
7.14 (08/14/25)
Here is are some examples with 256 resolution based game. The differences are more minor here. The most obvious differences between switching shaders in Retroarch was the ‘A’ in the bottom-left corner.
7.13
7.14I think this is closer to how the real CRT TV act
it’s the 1st 7.12 vs 7.14 and it’s “SIGMA_HOR” and “HSHARPNESS” is what you looking for (and of course others also has effect)
that weird! here what I get
maybe you didnt have uptodate crt guest advanced? anyway it’s not a game that made in the CRT TV era so it’s better to chose older game (better Official and not something like after market)This is what it looks like with default ra. I downloaded nightly to take this shot and didn’t change anything.
I do see that there is some pillar boxing on the left and right side in your picture. That should should be from a ntsc blargg filter. Either it is from the core option or the video filter.