Jobima crt guest advanced presets

new small update to 7.08

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should give same sharp as 7.07 but with better anti aliasing, also did some tweak in color temperature and back level

also there are small update for GBA shader (in “All-in-1 Jobima Presets”), it just added gba border

Edit: 7.11 update, reTweaked some settings for NTSC and deblur image

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new update, 7.12

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should be sharper with better back level

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The pictures don’t show a big difference. However, I did test the newer present on Snes and it showed a more clean separation in the text even though there is a lower ntsc resolution by a couple of decimals. I know the larger 320 games like mslug look different with the blur so this is win for me. I have only tested using those two systems so far.

UPDATE: Just realized the github has more presents.

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after I did play with Sony "CRT Pixels" Preset I did another update (overwriting the 7.12)

better sharp and also smoother “Spike Strips” in the same time

I did mention that in the top of the second post of this Topic

The more I stare at Sonic’s eyes, the stranger it gets. Your second picture looks more more square rather than first one which looked more rectangular. Here are some other images from crt pixels for comparison.

EvzykwYXMAQ-c2b

I did use New CRT shader from Guest + CRT Guest Advanced updates (https://www.instagram.com/radretrovibes/p/DLr6SIwxMzD/) as a reference

I did another update, 7.14

I think it’s better now (not only in this game)

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The shape is better and the spikes to the right of the waterfall look better in the newest version. I think the horizontal blurring is worse. For example, look at the ‘X’ in the left hand corner.

I diffed the two and I see the differences below. I don’t know a lot about the parameters below and how they affect the horizontal blur with ‘1).’, I believe being the prior 7.13 and ‘2).’, being 7.14. I would have thought the blur was the ntsc resolution but that wasn’t the case. I know there is little difference between 1.00 ~ 1.07 ntsc resolution.

1).
ntsc_ring = "1.000000"
ntsc_sharp = "-0.500000"
ntsc_shape = "0.500000"
CSHARPEN = "1.500000"
CDETAILS = "0.200000"
DEBLUR = "1.500000"
DESHARP = "1.400000"
lsmooth = "0.800000"
GAMMA_INPUT = "2.200000"
gamma_out = "2.146000"
iscans = "1.000000"
S_SHARP = "0.500000"

2).
ntsc_ring = "0.900000"
ntsc_sharp = "-0.500000"
ntsc_shape = "0.500000"
CSHARPEN = "0.100000"
CDETAILS = "0.050000"
DEBLUR = "1.250000"
DESHARP = "0.200000"
lsmooth = "0.800000"
GAMMA_INPUT = "2.200000"
gamma_out = "2.146000"
iscans = "1.000000"
SIGMA_HOR = "0.600000"
S_SHARP = "0.050000"
HSHARP = "0.100000"
MAXS = "0.030000"

7.12 (I think)

https://forums.libretro.com/uploads/default/original/3X/c/4/c4d5f324288148f9df257f6925fc61b91b05bf4c.jpeg

7.13

https://forums.libretro.com/uploads/default/original/3X/1/9/194062cc96a037be35144a2835c3c9a5ea74cd0e.jpeg

7.14 (08/14/25)

https://forums.libretro.com/uploads/default/original/3X/7/4/74220703ef185c1b9c004648921148b37e52aec7.jpeg

Here is are some examples with 256 resolution based game. The differences are more minor here. The most obvious differences between switching shaders in Retroarch was the ‘A’ in the bottom-left corner.

7.13

7.14

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I think this is closer to how the real CRT TV act

it’s the 1st 7.12 vs 7.14 and it’s “SIGMA_HOR” and “HSHARPNESS” is what you looking for (and of course others also has effect)

that weird! here what I get

maybe you didnt have uptodate crt guest advanced? anyway it’s not a game that made in the CRT TV era so it’s better to chose older game (better Official and not something like after market)

This is what it looks like with default ra. I downloaded nightly to take this shot and didn’t change anything.

I do see that there is some pillar boxing on the left and right side in your picture. That should should be from a ntsc blargg filter. Either it is from the core option or the video filter.

you should manually update “crt guest advanced” shaders as I said in the OP

update to 7.15

it should be sharper and still has smooth of NTSC in the same time

I updated guest to 25-08-14 and update slang shaders too. I used the most recent version you post on github. I get the following:

This is more reproducible. Added integer scale. prior: 08/15

after: 08/15 @ 09:38 PM EST

You can’t see the difference with juxtaposing them together but when you can when you inspect them. I have not tried 320 based game yet.

what core do you use? I use bsnes-jg, and seems other cores will give similar output to your image

I used snes9x when taking all screenshots.

added Jobima CRT Preset TV 480i V7

it should act like real tv with 480i (you should use weave not bob with it, also sometimes TFF (Top-Field-First) and BFF (Bottom-Field-First) orders (at least in PS2 Core) are not aligned with the shader orders! pressing “P” to pause and then another “P” sometimes help in aligned both the core and the shader, maybe we need to make both Core and the Shader work in Fields instead of Frames to fix this problem? and it will save some bandwidth too)

I did try to record it https://odysee.com/@JobimaInOdysee:a/Jobima-CRT-Preset-TV-480i-V7:7 but keep in mind that the real quality not show up because of video compression and there are out of sync problem that make interlaced video worst sometimes

Edit: more info here

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Jobima, do I need to update the latest Guest CRT Advanced presets.

yes you need to update

new update 7.18

just for more balance since I add Jobima CRT Preset TV 480i V7 and thanks to @guest.r update that fix this

so now you can use Jobima CRT Preset TV 480i V7 in any core as long as there are no scale, but it still not video compression friendly and there are other problems as I said here

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update to 7.19, mainly to balance 240p brightness to match the 480

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