After a lot of tinkering, I came to the conclusion that using the old code and just tweaking its exposed parameters leads to very similar results.
The mask saturation and steepness is high and being not picky as my previous attempts it is forgiving versus final monitor characteristics and bad calibrations.
Plus, phophors are allowed to grow and no extra code is needed, so all in all, I flushed everything lol.
Will also probably convert maxmask* presets that were pushed to the repo that were using the flushed code to use the tweaked parameters.
Basically, I just pushed the input gain to a very high value to reach mask saturation, disable any HALO, just used a bit of bloom to smooth things and tweaked min phosphor width to the minimum and max to a value that would balance the big input gain.
Sorry for the noise!