Such a simple question requires a not so simple answer!
Speaking of bezel reflective area, png now is all flat 116/256.
Shader now modifes the brightness that comes from the red by adding -28 up, -10 left/right and +5 down.
tl:dr:
Long story short, the color brightness of the reflective area is the same as the previous implementation only for a value of bezel contrast = 0.0.
Why:
When it comes to the contrast parameter in the bezel section, it used to modify the contrast as you would expect from a gfx program, but it was flawed in the sense that it blindly operated on the r component (brightness), which included the “hardcoded” shades in the png.
Now that the shader draws them by itself, my choice was to let them untouched, so if the shade is set to subtract 5 from the underlying color, it will subtract 5 even if contrast is set to 2.0, not 10.