I just pushed an experimental feature I’d like you to test.
There were a previous static option LCD_ANTIGHOSTING which worked by temporal sharpening frames.
Now, not only it is applied to even frames only, but activating it will alternate the phosphor colors too.
For low to mid scrolling speeds, it seems to do a good job in mitigating motion blur due to sample and hold and low level lcd pixel refresh, screen will flicker abit.
To test:
- download the latest dev version
- copy config/config-user-optional-template.txt to config/config-user-optional.txt
- edit config-user-optional.txt so that it starts like this:
#define LCD_ANTIGHOSTING 0.5
0.5 is the effect strength, i think it is a good start value.
Then play some games that scrolls (aerofighters 2,3 are good candidates).
It should* work better with pure presets like Presets-ng/Monitor-for-HigherNits.slangp
Everytime you want to change that value, a shader reload is needed.