This has been fixed in the repo and should be in the next release.
Mega Bezel is updated to V1.5.0_2022-10-11
Changes:
- Updated guest to crt-guest-advanced-2022-10-11-release1 with new halation
- Fixed Compilation issues with GLCore
- Fix error in Megatron which was preventing it from loading
- Fixed problem with NO-REFLECT where you could see the background through where the black edge was supposed to be
Go to the first post here for links to the package and install instructions. Please make sure to read the install & setup instructions
something i noticed …it´s better to run this shader without any vsync at least on my end , cuz in some games the famous “invincibility flicker” goes full invisible i guess with free sync this problem don´t come up but for my setup i have to disable it
Hey guys… in this screenshot I’ve made the shader bezel and background opacity 0%. If you look closely, there’s a thin line left around the screen area. Can anyone tell me what shader parameter causes that line to occur (so I can remove it). Noob here… thanks for the help.
The line is created by the Screen Black Edge setting. Just set the Black Edge Thickness to 0.
Worked perfectly. Thanks for the help.
Since we have confirmed that the Mega Bezel runs on Xbox Series X, anyone who has run this on Xbox Series S please post your experience here
@HyperspaceMadness Will you include the HDR versions of Megatron shader in the future? It looks really good, but I don’t want to choose between that and all the good stuff from Bezel Reflection Shader!
Up until now it had seemed that the SDR version in Windows HDR mode was giving about the same result.
Now that you’ve shown that you are getting different results and black crush, I’ll look into seeing what I need to do to make it happen. If I’m lucky maybe it wont be a big deal.
@e2zippo, how would you feel about being my tester for this new change and trying it out while in progress?
What the Hell!!
I want one too!
Sounds great! I’ll be happy to help out any way I can.
this looks kinda awesome …imagine this with video files instead of image files as background ^^
Hi. Xbox Series S owner…
First, thanks you for you and your teams/everyone working of this project… .that awesome and god tiers shaders
I copy the last Mega Bezel release on my Xbox Series S on Retroarch… and for PSP Emulator, that’s working (with maybe 1 minute of loading). I’m gonna trying for PS1 games…
But i’m very happy that’s working now! (1080p screen here)
For N64 core, is any possibility to run shaders on Xbox Series X / S? When I use CRT Royal, nothing happen.
Welcome to the forum!
Thanks, for your kind words, I’m sure everyone appreciates them as I do.
Thanks for reporting on your experience on XBOX Series S, it’s great to hear that it’s working!!!
If you feel like doing some more testing could you try the different types of preset and let me know how they are working? E.G. STD, ADV, SMOOTH-ADV, GLASS, SUPER-XBR
Hmm, this is weird, When you say Royale, do you mean CRT Royale from the shaders_slang/crt folder?
When you say nothing happens, do you mean that the shader doesn’t load, but N64 is still running?
If it crashes retroarch perhaps you are using some upscaling on N64? Have you tried it at native res?
Hi. is there a way to put glass effect? I don’t mean on the sides, I mean on top of the shader, like a real crt glass screen?
Yes, you an turn on the parameter:
[ TUBE GLASS STATIC REFLECTION IMAGE ]: / Use Tube Static Reflection Image
It will show a reflection image on top of the tube and game image
You can also try:
Presets\Variations\Tube-Effects__Night__ADV.slangp
or Presets\Variations\Tube-Effects__Night__ADV.slangp
To see some more of the tube effects
Here it is with no tube effects
This is with tube glass highlight, the glass effect is just a texture, so you can supply your own reflection texture and have whatever kind of reflection you want to see. The default one is set up to be pretty subtle so it is less distracting
And with some tube diffuse color
And with Night Lighting
Wow, that’s cool… Thanx. I’ll give it a try