Hey guys - hope everyone is having a nice week. I read through most of this chain just to increase my own knowledge of shader stuff in general, and came away with some questions. I hope these aren’t dumb questions but maybe there are other lurkers or readers who might have similar questions, so I’ll go ahead and ask.
I am struggling to understand: what are the key differences between what (I think) are the three main shaders being discussed here:
- SM
- Advanced
- Dr. Venom
I suppose what I am asking is, does each have a specific “character” or “quality” that differs from the others? Like were each of them designed independently (by Guest) for different purposes/intents? I know they are all configurable. I know that the scanline appearance can be changed in all of them, and the masks - is it possible to use SM and get very similar results to DV? Or do they have inherent qualities to them? Like SM blends things in a different way than Advanced than Dr. Venom, etc.
Said another way, is there a reason why someone would or should pick one of these over the others?
Follow-up - I understand that the NTSC (incorporating NTSC effects) and hires (intended for use on content above 480p) versions of the shaders are variations of the original underlying shader. What about the fast and fastest variations - do those just take the shader in question and strip out some configuration options in order to reduce the passes and improve performance?
Fingers crossed these aren’t dumb questions!