Hey @guest.r, thanks a lot man! You’ve finally given me enough of a reason and incentive to make the big upgrade to New Release Version (2025-11-02-r1)!
Initial impressions are that mode 5 looks and works great! In hindsight, Mode 4 probably wasn’t so bad either, I probably just needed to fine tune the resolution scale like I did with Mode 5 to get maximal blending while keeping the “m” sharp enough to be legible as I already did with Mode 3 (which was what the Auto setting triggered).
Mode 4 seems to have chroma artifacts from Mode 2 which may not be accurate for PCE though but it’s probably useful if enough time is spent with it. Maybe the slot can be used for another system if you find figure out a more accurate way to do things for it.
Now for Mode 5, I love the fact that I can now have NTSC Artifacts and Fringing with PCE without the diagonal artifacts messing everything up.
I noticed that by default with Merge Fields set to Auto or No, I’m getting lots of dot crawlly, interlacey flickering in the dithered areas. This goes away with Merge Fields set to Yes, which I think is the correct behaviour for the PC-E/Turbo (at least it looks correct to me while the flickering artifacts look wrong).
I find the Chroma artifacts to be quite subtle, giving a very clean look to the signal, even with “Composite” Resolution Scale settings, which is the way I remember real hardware to be.
Is it possible to Automate or force Merge Fields On for PCE?
Lastly, for a while now I’ve always wondered if you could have normalized the Resolution Scale 1.0 setting to be the (minimum) setting at which all systems blend all dithering, while maintaining a fofused look.
At the moment 1.0 works for Genesis but for PC-E 3 phase, it needs to be at around 0.95 while for Mode 5, this needs to be Around 1.10. Or at least somewhere between 1.08 and 1.10.
1.12 - 1.15 is very good for the clarity of the “m” but there might be a slight compromise on the dedithering front especially if viewing from up close to the screen.
I know you’ll share your thoughts on this so I don’t even need to ask you to feel free to provide some feedback on these ideas.
Just to further support my idea that I think that PC-E should be Merging Fields is this article here:
Nintendo NES/Famicom
These don’t look so bad in composite, thanks in a large part to the colour burst averaging that happens between successive frames on the NES/Famicom/SFC/PCE. Still, colours become faded and much less distinct. For example, hover over the Rockman 3 composite shot (without looking at the RGB shot.) What are the true colours of Magnet Man’s and Shadow Man’s eyes?
https://www.chrismcovell.com/gotRGB/rgb_compare.html
Not sure if this applies to all dot clock modes and resolutions or just the ones with the same 256px ~5Mhz clock modes as the NES/SNES as mentioned here: