Greetings @guest.r just asking out of curiosity, is it possible to produce a Dot Mask Subpixel Layout CRT Shader Mask compatible with QD-OLED’s triangular subpixel layout?
https://www.reddit.com/r/OLED_Gaming/s/xMx8d5qnop
Secondly, my presets using your NTSC section plus Sony Megatron Colour Video Monitor and the rest the shader stack I use always end up looking the best to me even after I experiment with other Shaders. I must also add that I was able to essentially match what I did with the Megatron/Guest-NTSC combo almost verbatim using CRT-Guest-Advanced-NTSC plus some other shaders so that says a lot about the potential of CRT-Guest-Advanced-NTSC.
However, I was recently trying out @DariusG’s CRT-Consumer-1w-NTSC-XL in which he has modeled different NTSC clocks and settings on a per console basis. I can’t currently verify the accuracy of his implementation but it does allow full blending of PC-Engine/TurboGrafx-16/Turbo Duo dithering with NTSC colour and fringing artifacts without introducing diagonal artifacts in the dedithered areas via decreasing the strength of the comb filter.
His implementation simulates all NTSC artifacts all the time except when in S-Video mode and one must decrease the Comb Filter Strength to increase the strength of the artifacts. He has also implemented 2 PCE clock modes PCE256 and PCE320.
Any chance we’re going to see further evolution of CRT-Guest-Advance’s NTSC module/implementation now that we seem to be in a period of renaissance where that is concerned once again?
P.S. I tried out mixed mode to try to improve the “m” in the Turbo Duo BIOS screen but I ended up going around in circles as Mixed Phase is inherently blurrier than 3 Phase and I think I have achieved the sweet spot for maximal blending of PCE dithering, prodcucing new colours and sharpness.
However, after trying out CRT-Consumer-1W-NTSC-XL then going back to my regular stack, the “m” didn’t look so bad at all after all. It’s legible and it might be that I’m aiming for a sort of idealised look with the perfect colour blending, plus sharpness but at the expense of sharpness in certain niche cases in order to facilitate this perfect blending.


I think i will improve the current design a bit, dunno what will be in a year or two.
seems yet no one else did this crt effect in shaders








