After switching to Mask 12 did you also change the Mask Size to 1? Also did you change the width to 7 from 8?
The screenshots look good! You have a good eye to be able to so closely match your reference CRT!
After switching to Mask 12 did you also change the Mask Size to 1? Also did you change the width to 7 from 8?
The screenshots look good! You have a good eye to be able to so closely match your reference CRT!
No, I use size 1 for 4k, I use width of 7 height 3ā¦
Thanks a lot. I help myself making closeup photos from my mobile phone with the macro cameraā¦
I donāt think thereās anything particularly unique about HD CRT masks. The model Linus shows off in that video has a Hi-Scan tube, which should resolve around 847 vertical lines and thus would put it at a TVL count of about 476 if Iām not mistaken, which is good but nothing mind-blowing. A later Super Fine Pitch model, by contrast, would resolve about 1400 lines all the way across, thus putting it at about 787 TVL, putting it squarely in higher-end PVM territory in this regard.
Really, the thing that differentiates HD CRTs is that they only really work in 480p and 1080i, and even 480p is actually 540p with extra overscan to crop off 30 lines off both the top and bottom. All resolutions they accept, then, are made to fit onto one of these two molds. 240p was usually line-doubled, and then either displayed as 480p or scaled to 960i depending on the TV setting. Same with 480i: either deinterlaced into 480p or upscaled into 960i. 720p was upconverted into 1080i. Only 480p and 1080i were displayed natively or close to it.
If you really wanted to replicate how an HD CRT would look, closest thing would be to choose either a 450 or 800 TVL mask depending on whether youāre emulating a Hi-Scan or SFP tube. 480p content should look quite nicely on a 4K screen just with that alone (and in fact, it does: Iāve tested games on the Dolphin core, and it looks VERY close to my old Sony 30XS955). For 240p content, youād have to scale it by 2x first to more or less get it to look like it would on an HD CRT.
I really meant to type 1 instead of 2 so I corrected it.
I asked about this because I saw
slotwidth = "8.000000"
in the preset you shared that used Mask 10.
Yes, mask 10 is width of 8, but today after making a closeup to my CRT I realized, that the black gaps were too big, so mask 12 is the correct one. Iām really happyā¦
Nice preset. Care to share?
Sorry for the silly question⦠But canāt find the short preset to copy the new preset I posted last night⦠Where is supposed to be? whatās the file called?..
Simple Presets are usually saved in the RetroArch/Shaders folder by default.
Itās called <whatever you named it>.slangp.
Well the list is huge. simple preset is on. But is saves like thisā¦
> shaders = "42" > shader0 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-add-params-glass.slang" > wrap_mode0 = "clamp_to_border" > mipmap_input0 = "false" > alias0 = "CorePass" > float_framebuffer0 = "false" > srgb_framebuffer0 = "false" > shader1 = "shaders_slang/stock.slang" > filter_linear1 = "false" > wrap_mode1 = "clamp_to_border" > mipmap_input1 = "false" > alias1 = "DerezedPass" > float_framebuffer1 = "false" > srgb_framebuffer1 = "true" > scale_type_x1 = "source" > scale_x1 = "1.000000" > scale_type_y1 = "source" > scale_y1 = "1.000000" > shader2 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-add-negative-crop-area.slang" > filter_linear2 = "false" > wrap_mode2 = "clamp_to_border" > mipmap_input2 = "false" > alias2 = "NegativeCropAddedPass" > float_framebuffer2 = "false" > srgb_framebuffer2 = "true" > scale_type_x2 = "source" > scale_x2 = "1.000000" > scale_type_y2 = "source" > scale_y2 = "1.000000" > shader3 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-cache-info-screen-scale-params.slang" > filter_linear3 = "false" > wrap_mode3 = "clamp_to_border" > mipmap_input3 = "false" > alias3 = "InfoCachePass" > float_framebuffer3 = "false" > srgb_framebuffer3 = "false" > scale_type_x3 = "source" > scale_x3 = "1.000000" > scale_type_y3 = "source" > scale_y3 = "1.000000" > shader4 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-text-adv-glass.slang" > filter_linear4 = "false" > wrap_mode4 = "clamp_to_border" > mipmap_input4 = "false" > alias4 = "TextPass" > float_framebuffer4 = "true" > srgb_framebuffer4 = "false" > scale_type_x4 = "source" > scale_x4 = "1.000000" > scale_type_y4 = "source" > scale_y4 = "1.000000" > shader5 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-intro.slang" > filter_linear5 = "false" > wrap_mode5 = "clamp_to_border" > mipmap_input5 = "false" > alias5 = "IntroPass" > float_framebuffer5 = "true" > srgb_framebuffer5 = "false" > scale_type_x5 = "source" > scale_x5 = "1.000000" > scale_type_y5 = "source" > scale_y5 = "1.000000" > shader6 = "shaders_slang/stock.slang" > wrap_mode6 = "clamp_to_border" > mipmap_input6 = "false" > alias6 = "PreDeDitheringPass" > float_framebuffer6 = "false" > srgb_framebuffer6 = "false" > shader7 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass0.slang" > wrap_mode7 = "clamp_to_border" > mipmap_input7 = "false" > alias7 = "" > float_framebuffer7 = "false" > srgb_framebuffer7 = "false" > shader8 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass1.slang" > wrap_mode8 = "clamp_to_border" > mipmap_input8 = "false" > alias8 = "" > float_framebuffer8 = "false" > srgb_framebuffer8 = "false" > shader9 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass2.slang" > wrap_mode9 = "clamp_to_border" > mipmap_input9 = "false" > alias9 = "" > float_framebuffer9 = "false" > srgb_framebuffer9 = "false" > shader10 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass3.slang" > wrap_mode10 = "clamp_to_border" > mipmap_input10 = "false" > alias10 = "" > float_framebuffer10 = "false" > srgb_framebuffer10 = "false" > shader11 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-mdapt/hsm-mdapt-pass4.slang" > wrap_mode11 = "clamp_to_border" > mipmap_input11 = "false" > alias11 = "" > float_framebuffer11 = "false" > srgb_framebuffer11 = "false" > shader12 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-ps1dither/hsm-PS1-Undither-BoxBlur.slang" > wrap_mode12 = "clamp_to_border" > mipmap_input12 = "false" > alias12 = "" > float_framebuffer12 = "true" > srgb_framebuffer12 = "false" > shader13 = "shaders_slang/stock.slang" > wrap_mode13 = "clamp_to_border" > mipmap_input13 = "false" > alias13 = "refpass" > float_framebuffer13 = "false" > srgb_framebuffer13 = "false" > shader14 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass0.slang" > filter_linear14 = "false" > wrap_mode14 = "clamp_to_border" > mipmap_input14 = "false" > alias14 = "scalefx_pass0" > float_framebuffer14 = "true" > srgb_framebuffer14 = "false" > scale_type_x14 = "source" > scale_x14 = "1.000000" > scale_type_y14 = "source" > scale_y14 = "1.000000" > shader15 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass1.slang" > filter_linear15 = "false" > wrap_mode15 = "clamp_to_border" > mipmap_input15 = "false" > alias15 = "" > float_framebuffer15 = "false" > srgb_framebuffer15 = "false" > scale_type_x15 = "source" > scale_x15 = "1.000000" > scale_type_y15 = "source" > scale_y15 = "1.000000" > shader16 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass2.slang" > filter_linear16 = "false" > wrap_mode16 = "clamp_to_border" > mipmap_input16 = "false" > alias16 = "" > float_framebuffer16 = "false" > srgb_framebuffer16 = "false" > scale_type_x16 = "source" > scale_x16 = "1.000000" > scale_type_y16 = "source" > scale_y16 = "1.000000" > shader17 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass3.slang" > filter_linear17 = "false" > wrap_mode17 = "clamp_to_border" > mipmap_input17 = "false" > alias17 = "" > float_framebuffer17 = "false" > srgb_framebuffer17 = "false" > scale_type_x17 = "source" > scale_x17 = "1.000000" > scale_type_y17 = "source" > scale_y17 = "1.000000" > shader18 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-scalefx/hsm-scalefx-pass4.slang" > filter_linear18 = "false" > wrap_mode18 = "clamp_to_border" > mipmap_input18 = "false" > alias18 = "" > float_framebuffer18 = "false" > srgb_framebuffer18 = "false" > scale_type_x18 = "source" > scale_x18 = "3.000000" > scale_type_y18 = "source" > scale_y18 = "3.000000" > shader19 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-gtu/hsm-gtu-pass1.slang" > wrap_mode19 = "clamp_to_border" > mipmap_input19 = "false" > alias19 = "" > float_framebuffer19 = "true" > srgb_framebuffer19 = "false" > scale_type_x19 = "source" > scale_x19 = "1.000000" > scale_type_y19 = "source" > scale_y19 = "1.000000" > shader20 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-gtu/hsm-gtu-pass2.slang" > filter_linear20 = "false" > wrap_mode20 = "clamp_to_border" > mipmap_input20 = "false" > alias20 = "" > float_framebuffer20 = "true" > srgb_framebuffer20 = "false" > scale_type_x20 = "source" > scale_x20 = "1.000000" > scale_type_y20 = "source" > scale_y20 = "1.000000" > shader21 = "shaders_slang/stock.slang" > wrap_mode21 = "clamp_to_border" > mipmap_input21 = "false" > alias21 = "PreCRTPass" > float_framebuffer21 = "false" > srgb_framebuffer21 = "false" > shader22 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-afterglow0.slang" > filter_linear22 = "true" > wrap_mode22 = "clamp_to_border" > mipmap_input22 = "false" > alias22 = "AfterglowPass" > float_framebuffer22 = "false" > srgb_framebuffer22 = "false" > scale_type_x22 = "source" > scale_x22 = "1.000000" > scale_type_y22 = "source" > scale_y22 = "1.000000" > shader23 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-pre-shaders-afterglow.slang" > filter_linear23 = "true" > wrap_mode23 = "clamp_to_border" > mipmap_input23 = "true" > alias23 = "" > float_framebuffer23 = "false" > srgb_framebuffer23 = "false" > scale_type_x23 = "source" > scale_x23 = "1.000000" > scale_type_y23 = "source" > scale_y23 = "1.000000" > shader24 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-dogway/hsm-grade.slang" > filter_linear24 = "true" > wrap_mode24 = "clamp_to_border" > mipmap_input24 = "false" > alias24 = "" > float_framebuffer24 = "false" > srgb_framebuffer24 = "false" > scale_type_x24 = "source" > scale_x24 = "1.000000" > scale_type_y24 = "source" > scale_y24 = "1.000000" > shader25 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-custom-fast-sharpen.slang" > filter_linear25 = "true" > wrap_mode25 = "clamp_to_border" > mipmap_input25 = "false" > alias25 = "" > float_framebuffer25 = "false" > srgb_framebuffer25 = "false" > scale_type_x25 = "source" > scale_x25 = "1.000000" > scale_type_y25 = "source" > scale_y25 = "1.000000" > shader26 = "shaders_slang/stock.slang" > filter_linear26 = "true" > wrap_mode26 = "clamp_to_border" > mipmap_input26 = "true" > alias26 = "PrePass" > float_framebuffer26 = "false" > srgb_framebuffer26 = "false" > scale_type_x26 = "source" > scale_x26 = "1.000000" > scale_type_y26 = "source" > scale_y26 = "1.000000" > shader27 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-avg-lum.slang" > filter_linear27 = "true" > wrap_mode27 = "clamp_to_border" > mipmap_input27 = "true" > alias27 = "AvgLumPass" > float_framebuffer27 = "false" > srgb_framebuffer27 = "false" > scale_type_x27 = "source" > scale_x27 = "1.000000" > scale_type_y27 = "source" > scale_y27 = "1.000000" > shader28 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-interlace-and-linearize.slang" > filter_linear28 = "true" > wrap_mode28 = "clamp_to_border" > mipmap_input28 = "false" > alias28 = "LinearizePass" > float_framebuffer28 = "true" > srgb_framebuffer28 = "false" > scale_type_x28 = "source" > scale_x28 = "1.000000" > scale_type_y28 = "source" > scale_y28 = "1.000000" > shader29 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-gaussian_horizontal.slang" > filter_linear29 = "true" > wrap_mode29 = "clamp_to_border" > mipmap_input29 = "false" > alias29 = "" > float_framebuffer29 = "true" > srgb_framebuffer29 = "false" > scale_type_x29 = "absolute" > scale_x29 = "800" > scale_type_y29 = "source" > scale_y29 = "1.000000" > shader30 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-gaussian_vertical.slang" > filter_linear30 = "true" > wrap_mode30 = "clamp_to_border" > mipmap_input30 = "false" > alias30 = "GlowPass" > float_framebuffer30 = "true" > srgb_framebuffer30 = "false" > scale_type_x30 = "absolute" > scale_x30 = "800" > scale_type_y30 = "absolute" > scale_y30 = "600" > shader31 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-bloom_horizontal.slang" > filter_linear31 = "true" > wrap_mode31 = "clamp_to_border" > mipmap_input31 = "false" > alias31 = "" > float_framebuffer31 = "true" > srgb_framebuffer31 = "false" > scale_type_x31 = "absolute" > scale_x31 = "800" > scale_type_y31 = "absolute" > scale_y31 = "600" > shader32 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-bloom_vertical.slang" > filter_linear32 = "true" > wrap_mode32 = "clamp_to_border" > mipmap_input32 = "false" > alias32 = "BloomPass" > float_framebuffer32 = "true" > srgb_framebuffer32 = "false" > scale_type_x32 = "source" > scale_x32 = "1.000000" > scale_type_y32 = "source" > scale_y32 = "1.000000" > shader33 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-crt-guest-advanced.slang" > filter_linear33 = "true" > wrap_mode33 = "clamp_to_border" > mipmap_input33 = "false" > alias33 = "" > float_framebuffer33 = "true" > srgb_framebuffer33 = "false" > scale_type_x33 = "viewport" > scale_x33 = "1.000000" > scale_type_y33 = "viewport" > scale_y33 = "1.000000" > shader34 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/hsm-deconvergence.slang" > filter_linear34 = "true" > wrap_mode34 = "clamp_to_border" > mipmap_input34 = "false" > alias34 = "" > float_framebuffer34 = "false" > srgb_framebuffer34 = "false" > scale_type_x34 = "viewport" > scale_x34 = "1.000000" > scale_type_y34 = "viewport" > scale_y34 = "1.000000" > shader35 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-post-crt-prep-glass.slang" > wrap_mode35 = "clamp_to_border" > mipmap_input35 = "false" > alias35 = "MBZ_PostCRTPass" > float_framebuffer35 = "false" > srgb_framebuffer35 = "false" > shader36 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-linearize-crt.slang" > filter_linear36 = "true" > wrap_mode36 = "clamp_to_border" > mipmap_input36 = "true" > alias36 = "BR_MirrorLowResPass" > float_framebuffer36 = "false" > srgb_framebuffer36 = "false" > scale_type_x36 = "absolute" > scale_x36 = "800" > scale_type_y36 = "absolute" > scale_y36 = "600" > shader37 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-blur-outside-screen-horiz.slang" > filter_linear37 = "true" > wrap_mode37 = "clamp_to_border" > mipmap_input37 = "true" > alias37 = "" > float_framebuffer37 = "false" > srgb_framebuffer37 = "false" > shader38 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-blur-outside-screen-vert.slang" > filter_linear38 = "true" > wrap_mode38 = "clamp_to_border" > mipmap_input38 = "false" > alias38 = "BR_MirrorBlurredPass" > float_framebuffer38 = "false" > srgb_framebuffer38 = "false" > shader39 = "shaders_slang/blurs/blur9x9.slang" > filter_linear39 = "true" > wrap_mode39 = "clamp_to_border" > mipmap_input39 = "true" > alias39 = "BR_MirrorReflectionDiffusedPass" > float_framebuffer39 = "false" > srgb_framebuffer39 = "false" > scale_type_x39 = "absolute" > scale_x39 = "128" > scale_type_y39 = "absolute" > scale_y39 = "128" > shader40 = "shaders_slang/blurs/blur9x9.slang" > filter_linear40 = "true" > wrap_mode40 = "clamp_to_border" > mipmap_input40 = "true" > alias40 = "BR_MirrorFullscreenGlowPass" > float_framebuffer40 = "false" > srgb_framebuffer40 = "false" > scale_type_x40 = "absolute" > scale_x40 = "12" > scale_type_y40 = "absolute" > scale_y40 = "12" > shader41 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm/hsm-reflection-glass.slang" > wrap_mode41 = "clamp_to_border" > mipmap_input41 = "false" > alias41 = "BR_CRTAndReflectionPass" > float_framebuffer41 = "false" > srgb_framebuffer41 = "false" > scale_type_x41 = "viewport" > scale_x41 = "1.000000" > scale_type_y41 = "viewport" > scale_y41 = "1.000000" > GAMMA_INPUT = "2.200000" > post_br = "2.499999" > HSM_ASPECT_RATIO_MODE = "6.000000" > HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "500.000000" > HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "30.000000" > HSM_FAKE_SCANLINE_CURVATURE = "100.000000" > HSM_SCREEN_VIGNETTE_STRENGTH = "20.000000" > HSM_SCREEN_VIGNETTE_POWER = "4.000000" > HSM_SCREEN_VIGNETTE_IN_REFLECTION = "0.000000" > HSM_TUBE_BLACK_EDGE_SHARPNESS = "90.000000" > HSM_TUBE_BLACK_EDGE_THICKNESS = "-7.000000" > HSM_BZL_WIDTH = "3000.000000" > HSM_BZL_HEIGHT = "3000.000000" > HSM_BZL_INNER_CORNER_RADIUS_SCALE = "100.000000" > HSM_BZL_INNER_EDGE_THICKNESS = "350.000000" > HSM_BZL_INNER_EDGE_SHARPNESS = "30.000000" > HSM_BZL_INNER_EDGE_SHADOW = "0.000000" > HSM_REFLECT_CORNER_FADE = "0.000000" > HSM_REFLECT_GLOBAL_AMOUNT = "35.000000" > HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "0.900000" > HSM_REFLECT_FULLSCREEN_GLOW = "30.000000" > HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = "1.500000" > HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = "60.000000" > HSM_REFLECT_FADE_AMOUNT = "20.000000" > HSM_REFLECT_RADIAL_FADE_WIDTH = "500.000000" > HSM_REFLECT_RADIAL_FADE_HEIGHT = "300.000000" > HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = "500.000000" > HSM_REFLECT_BLUR_MIN = "30.000000" > HSM_REFLECT_BLUR_MAX = "60.000000" > HSM_REFLECT_NOISE_AMOUNT = "100.000000" > HSM_REFLECT_NOISE_SAMPLES = "4.000000" > HSM_REFLECT_NOISE_SAMPLE_DISTANCE = "15.000000" > HSM_GLASS_BORDER_ON = "1.000000" > HSM_BG_OPACITY = "1.000000" > MDAPT_MODE = "1.000000" > HSM_SCALEFX_ON = "1.000000" > CP = "5.000000" > TNTC = "4.000000" > g_signal_type = "0.000000" > g_crtgamut = "1.000000" > g_sat = "0.400000" > SIZEH = "1.000000" > SIGMA_H = "0.400000" > SIZEV = "1.000000" > SIGMA_V = "0.400000" > bloom = "0.900000" > bloom_dist = "1.999999" > halation = "0.100000" > SIGMA_HB = "0.400000" > SIGMA_VB = "0.400000" > brightboost1 = "1.400000" > scanline1 = "5.000000" > scanline2 = "7.000000" > beam_min = "1.400000" > beam_max = "1.100000" > beam_size = "0.750000" > scans = "0.650000" > scangamma = "0.750000" > s_sharp = "1.000000" > shadowMask = "12.000000" > maskstr = "1.000000" > mcut = "2.000000" > slotmask = "1.000000" > slotmask1 = "1.000000" > slotwidth = "7.000000" > double_slot = "3.000000" > mclip = "1.000000" > GDV_DECONVERGENCE_ON = "1.000000" > deconrr = "-1.250000" > deconrb = "1.250000" > deconrry = "-1.250000" > deconrby = "1.250000" > noiseresd = "1.000000" > noisetype = "1.000000" > textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4;IntroImage;ScreenPlacementImage;TubeDiffuseImage;TubeColoredGelImage;TubeShadowImage;TubeStaticReflectionImage;BackgroundImage;BackgroundVertImage;ReflectionMaskImage;FrameTextureImage;CabinetGlassImage;DeviceImage;DeviceVertImage;DecalImage;NightLightingImage;NightLighting2Image;LEDImage;TopLayerImage" > SamplerLUT1 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/trinitron-lut.png" > SamplerLUT1_linear = "true" > SamplerLUT1_wrap_mode = "clamp_to_border" > SamplerLUT1_mipmap = "false" > SamplerLUT2 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/inv-trinitron-lut.png" > SamplerLUT2_linear = "true" > SamplerLUT2_wrap_mode = "clamp_to_border" > SamplerLUT2_mipmap = "false" > SamplerLUT3 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/nec-lut.png" > SamplerLUT3_linear = "true" > SamplerLUT3_wrap_mode = "clamp_to_border" > SamplerLUT3_mipmap = "false" > SamplerLUT4 = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/hsm-guest/lut/ntsc-lut.png" > SamplerLUT4_linear = "true" > SamplerLUT4_wrap_mode = "clamp_to_border" > SamplerLUT4_mipmap = "false" > IntroImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/IntroImage_MegaBezelLogo.png" > IntroImage_linear = "true" > IntroImage_wrap_mode = "clamp_to_border" > IntroImage_mipmap = "true" > ScreenPlacementImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > ScreenPlacementImage_linear = "false" > ScreenPlacementImage_wrap_mode = "clamp_to_border" > ScreenPlacementImage_mipmap = "false" > TubeDiffuseImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Tube_Diffuse_2390x1792.png" > TubeDiffuseImage_linear = "true" > TubeDiffuseImage_wrap_mode = "clamp_to_border" > TubeDiffuseImage_mipmap = "true" > TubeColoredGelImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Colored_Gel_Rainbow.png" > TubeColoredGelImage_linear = "true" > TubeColoredGelImage_wrap_mode = "clamp_to_border" > TubeColoredGelImage_mipmap = "true" > TubeShadowImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Tube_Shadow_1600x1200.png" > TubeShadowImage_linear = "true" > TubeShadowImage_wrap_mode = "clamp_to_border" > TubeShadowImage_mipmap = "true" > TubeStaticReflectionImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/TubeGlassOverlayImage_3840x2160.png" > TubeStaticReflectionImage_linear = "true" > TubeStaticReflectionImage_wrap_mode = "clamp_to_border" > TubeStaticReflectionImage_mipmap = "true" > BackgroundImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/TopLayerImageGradient_3840x2160.png" > BackgroundImage_linear = "true" > BackgroundImage_wrap_mode = "clamp_to_border" > BackgroundImage_mipmap = "true" > BackgroundVertImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/TopLayerImageGradient_3840x2160.png" > BackgroundVertImage_linear = "true" > BackgroundVertImage_wrap_mode = "clamp_to_border" > BackgroundVertImage_mipmap = "true" > ReflectionMaskImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_White_16x16.png" > ReflectionMaskImage_linear = "true" > ReflectionMaskImage_wrap_mode = "clamp_to_border" > ReflectionMaskImage_mipmap = "true" > FrameTextureImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/FrameTexture_2800x2120.png" > FrameTextureImage_linear = "true" > FrameTextureImage_wrap_mode = "clamp_to_border" > FrameTextureImage_mipmap = "true" > CabinetGlassImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > CabinetGlassImage_linear = "true" > CabinetGlassImage_wrap_mode = "clamp_to_border" > CabinetGlassImage_mipmap = "true" > DeviceImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > DeviceImage_linear = "true" > DeviceImage_wrap_mode = "clamp_to_border" > DeviceImage_mipmap = "true" > DeviceVertImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > DeviceVertImage_linear = "true" > DeviceVertImage_wrap_mode = "clamp_to_border" > DeviceVertImage_mipmap = "true" > DecalImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > DecalImage_linear = "true" > DecalImage_wrap_mode = "clamp_to_border" > DecalImage_mipmap = "true" > NightLightingImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > NightLightingImage_linear = "true" > NightLightingImage_wrap_mode = "clamp_to_border" > NightLightingImage_mipmap = "true" > NightLighting2Image = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > NightLighting2Image_linear = "true" > NightLighting2Image_wrap_mode = "clamp_to_border" > NightLighting2Image_mipmap = "true" > LEDImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > LEDImage_linear = "true" > LEDImage_wrap_mode = "clamp_to_border" > LEDImage_mipmap = "true" > TopLayerImage = "shaders_slang/bezel/Mega_Bezel/shaders/HyperspaceMadness/textures/Placeholder_Transparent_16x16.png" > TopLayerImage_linear = "true" > TopLayerImage_wrap_mode = "clamp_to_border" > TopLayerImage_mipmap = "true"
Thatās not a Simple Preset. If you break certain rules, Simple Presets automatically fallback to Full Presets.
Also, you still seem to be making a slight error when sharing presets as there isnāt supposed to be a > before each line.
You need to add a reference at the top.
After adding one this preset saves like this.
#reference "shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp"
GAMMA_INPUT = "2.200000"
gamma_out = "2.500000"
post_br = "2.000000"
HSM_ASPECT_RATIO_MODE = "6.000000"
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "500.000000"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "30.000000"
MDAPT_MODE = "1.000000"
CP = "5.000000"
TNTC = "4.000000"
wp_saturation = "1.350000"
g_signal_type = "0.000000"
g_crtgamut = "1.000000"
glow = "0.000000"
Does that list look right?
Sorry Iām no t use to it yet. And I donāt know how to not ābreak the rulesā to make the preset save like thatā¦
Loading an existing preset and tweaking normal parameters should not ābreak the rulesā. Changing passes or pass parameters could/should.
Well, to make it look like my CRT, I had to change normal parameters, I canāt make it with default settings⦠But I donāt change passes. I only used HSM mega bezel⦠Am I doing something wrong? Sorry for my ignorance⦠Iām new in all thisā¦
Itās okay, we were all new at some point. This used to happen to me sometimes when I saved new presets with the same name as an existing one or one that I had currently loaded. So if the preset is referencing āA.slangpā and you save the name of the preset as āA.slangpā, that might mess things up and trigger a fallback to full preset mode.
I always save as a different name when working on and making changes to existing presets.
When Iām finished, I manually consolidate all of the changes into one preset file.
Ok, so an update regarding my yesterdayās post
I did some more testing and I realized that with d3d11 not just your shader freaks out when fbneo Video rotation is set to OFF but a bunch of other crt shaders have similar problems (maybe something related to a common shader that those preset are using), so is not specific problem with you guest advanced.
Then I found a solution by using GLcore as video driver and set video_hard_sync_frames from 0 to 1.
now my fbneoās cfg looks like this:
video_driver = "glcore"
video_hard_sync_frames = "1"
vrr_runloop_enable = "true"
At the moment everything looks and feels right, Im not sure if setting video_hard_sync_frames = ā1ā will degrade input lag or not but at the moment feels good, your shader works and I can use run-ahead without any issueā¦
I checked online and someone said the lines are visible on Kirby on S-Video. I have found no pictures though.
Thatās because of the audio synchronization settings, I believe. Try and tinker with the settings in Settings -> Audio -> Synchronization.
You can make it so that synchronization does not kick in at 57 fps or lower.
Mind you that itās not possible to have both perfect audio and video at 57fps unless you have VRR or your display supports 57fps. Youāll either have screen tearing, stutters, or audio crackling.
I have no idea why your R-Type is losing framerate though.
I prefer mask 12 for 4K as well. Looks good on my TV too!
video_hard_sync_frames = ā1ā actually lowers input lag by one whole frame, but itās heavier on resources. Itās recommended to keep it on on GL drivers as long as your PC can handle it.
EDIT: My bad. I was talking about the video_hard_sync setting and not video_hard_sync_frames.
Citazione video_hard_sync_frames = ā1ā actually lowers input lag by one whole frame, but itās heavier on resources. Itās recommended to keep it on on GL drivers as long as your PC can handle it.
I think what you are referring to is video_hard_sync, that I know helps with input lag and I always keep it on ātrueā.
What I actually changed is video_hard_sync_frames, by default was 0 and now setting it to 1 solves my occasional frame dropsā¦
I donāt know about supporting 57 fps (or 55 in case of r-type) but now music and frame pacing seems spot on and I have no frame drops⦠That was true also with d3d11 with vrr_runloop_enable on, but in that case most shaders go crazy with vertical games in fbaā¦
Sorry for the OT people!
Hard sync is the option, hard sync frames tells it how āhardā to sync
1 frame is less strict than 0 frames, but also less demanding. Itās still a big improvement over hard sync OFF.
That makes sense! and it explains that small performance boost that now is giving me a stable and in-sync framerate/pace.