Thanks for the answer!
Well at least I know is not something on my side…
As I said not the biggest deal because I mainly use vulkan, but on some fbaneo games with vulkan and glcore there are some issues, with some games, concerning refresh rate/frame pacing or something in that area where with d3d there are none… well I’ll try different solutions because I don’t want to give up your shader!
OT on
if interested. this is what I noticed:
For Fbaneo I keep Sync to exact framerate ON (even though I do not have a vrr monitor) so that games use the correct framerate, and vsync on.
For example dodonpachi with this settings runs correctly at the correct pace (around 57 fps). if I set
Sync to exact framerate OFF it goes to 60fps witch is incorrect and the game goes slightly faster then the correct speed (this can be noticed if you know the game and music).
This is all good and it works for most of the games that I tried but for some it doesn’t:
R-Type (jap) for example, with the same settings it starts to lose/drop frames and from the correct ~55
goes to 52-53 and music starts to crackle (I do not think is a performance issue because I can fast forward and have many 100s fps to “spare”)…
Now all of this with vulkan, if I use glcore mostly the same but I can set adaptive v-sync: seams stable but a little tearing appear.
With d3d11 all works well without adaptive vsync and keeps the correct frame rate.
that’s why I was trying to use your shader with d3d xD
OT off