Finally! Thanks @guest.r
I must say however that things seem very temperamental, with very slim margins among balancing artifacts, noticeable, undesirable flickering/noise in dither patterns and getting the now infamous “m” to look legible.
Disabling artifacting and fringing turns it into that smeared mess it was like before at Resolution Scale settings which fully blended dithering!
Increasing artifacting increases flickering, increasing fringing is even worse.
Deblur and Preserve edge colours played a significant role in taming some of the wilder artifacts.
Wish temporal effects could be more transparent though. Are things being affected by frame pacing issues/limitations in RetroArch?














