Will do.
Seeing that the implementation in 2025-11-11-r1 worked very well in this scenario especially in the PC-Engine games I’ve tested and the latest version is quite good for the Genesis games you have tested, would it be possible going forward to have the ability to toggle between 2025-11-11-r1 and 2025-11-16-r1 implementations if you can’t find a “one size fits all solution” or maybe have the older implementation active when NTSC Phase Mode 5 is selected but the newer mode active when NTSC Mode 2 or Auto are active or have either (Font Preservation) implementation tied to whichever NTSC modes work best with each one.
Just thinking out loud here, I know you are the Grandmaster of CRT Shader Programming!
On another note, I can send some more PC-Engine font exmples if you wish. I know back in the day I saw some examples of blurry fonts in at least one of the Ys games.

Yes the crt mask zoom function is very nice, (-4) and (-5) allowed me to obtain the same image quality, so it’s very useful for lower resolution screens.





