Indeed, 3 passes. I did try to edit the slang file in notepad but it failed to load the shader when I did so.
It may look like it is pointing to the wrong location for SMAA, but it is not. I added a copy of that shader folder to guest, as I like to keep it in one place where it can’t be messed with via RA.
Edit I did in notepad;
shaders = 10
shader0 = shaders/guest/smaa/smaa-edge-detection.slang
filter_linear0 = true
scale_type0 = source
scale0 = 1.0
shader1 = shaders/guest/smaa/smaa-blend-weight-calculation.slang
filter_linear1 = true
scale_type1 = source
scale1 = 1.0
shader2 = shaders/guest/smaa/smaa-neighborhood-blending.slang
filter_linear2 = true
textures = “areaTex;searchTex”
areaTex = shaders/guest/smaa/AreaTex.png
searchTex = shaders/guest/smaa/SearchTex.png
shader3 = shaders/guest/crt-gdv-new/afterglow0.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = AfterglowPass
shader4 = shaders/guest/crt-gdv-new/pre-shaders-afterglow.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = PrePass
textures = “SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4”
SamplerLUT1 = shaders/guest/lut/sony_trinitron1.png
SamplerLUT1_linear = true
SamplerLUT2 = shaders/guest/lut/sony_trinitron2.png
SamplerLUT2_linear = true
SamplerLUT3 = shaders/guest/lut/other1.png
SamplerLUT3_linear = true
SamplerLUT4 = shaders/guest/lut/custom_lut.png
SamplerLUT4_linear = true
shader5 = shaders/guest/crt-gdv-new/avg-lum.slang
filter_linear3 = true
scale_type3 = source
scale3 = 1.0
mipmap_input3 = true
alias3 = AvgLumPass
shader6 = shaders/guest/crt-gdv-new/linearize.slang
filter_linear4 = true
scale_type4 = source
scale4 = 1.0
alias4 = LinearizePass
float_framebuffer4 = true # comment this line for max precision
shader7 = shaders/guest/crt-gdv-new/gaussian_horizontal.slang
filter_linear5 = true
scale_type_x5 = viewport
scale_x5 = 0.5
scale_type_y5 = source
scale_y5 = 1.0
shader8 = shaders/guest/crt-gdv-new/gaussian_vertical.slang
filter_linear6 = true
scale_type_x6 = viewport
scale_x6 = 0.5
scale_type_y6 = viewport
scale_y6 = 0.5
alias6 = GlowPass
shader9 = shaders/guest/crt-gdv-new/crt-guest-dr-venom2.slang
filter_linear7 = true
scale_type7 = viewport
scale_x7 = 1.0
scale_y7 = 1.0