I think we talked about the scanline shape, which is about perfect, and I think you already said it’s about as good as it gets. So disregard below if this was already answered. Just want to make sure whether it would be possible to have one aspect of the scanline dynamics better configurable. (If not maybe if ever for GDV3 )
See picture below of the four scanline types in your shader (from your default preset with increased bright scanline beam at “0”).
It seems the most distuingishing difference between scanline types -1, 0, 1 and 2 is the (perceptual) “ratio” in scanline thickness/height of bright versus dark parts? I.e. how much thicker/higher is the bright part of a scanline versus how much thinner is the dark scanline part?
If so, would it be possible to make that ratio configurable?
For example a setting of “0” would mean the bright part scanline thickness would be equal to dark part scanline thickness and a setting of 1 would mean maximum difference in scanline thickness for bright versus dark parts.
On real CRT it probably depends on tv and monitor model (specs, aging, maintenance etc.) how much bright scanline grows over dark scanline in height, and I would really love to have that little bit more control over this ratio.