Official release thread for WindowCast core

Hi.

I’m aware of an issue that is causing RA to freeze it’s image when running in fullscreen mode. RA actually stalling and stopping responding to the system when WindowCast is running is a new one on me, and it might be related, or might not. It’s something I’ll note and try to look into.

I still don’t know what’s actually causing the image freeze issue either, so it remains an open problem for now. I’ll get to the bottom of it somehow, I know it…

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An issue where some users experienced the image in RA ‘freezing’ when RA was in fullscreen mode has been identified as a Nvidia driver issue. Please see the updated README.md file in the latest download.

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Thanks… I switched on the DXGI option in the Nvidia control panel as per the readme file… that seems to help. It looks like it still freezes if the target window is minimized. Maybe this is just the way it works… not sure.

edit Actually, seems to be freezing on launch pretty consistently now when I’m testing with standalone mini vmac.

this core is just awesome dude i wished for something like this :slightly_smiling_face: :+1:

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so nice for pixelart and improved ports in combination with shaders^^

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@p3st, I think you got your answer on this.

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Thanks for shots @p3st What emul are you using to have a wide rendering without deformation please ?

For PCSX2 write the game title it displays on its window in the txt file you open with the core.

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This is fun stuff! I’m trying to get it to work with the modified version of 1964 to play the original Goldeneye in 60 fps and with Mega Bezel awesomeness. I’m pretty close, but I can’t get input to respond.

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??? these are pc ports :upside_down_face: not emulation if you mean that

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If the game is a PC game try pressing CTRL-ALT-T. The core goes into a mode designed for the exact purpose of letting you play a game ‘behind’ the RA window, if that makes any sense. Assuming this mode is working that is; I know some folks were reporting an issue with it.

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I tried that, doesn’t work sadly. It’s not a PC game though. It’s a modified version of the N64 emulator called 1964.

Then I’m guessing you’ll just need to enable some some of ‘background input’ setting within 1964 itself.

Seems to work now when I changed plugin from the mouse injector to Nrage. Now I just have to figure out how to change control scheme again :smiley:

There seems to be some major input delay though?

Just noticed here as well that the shader seem to apply to the whole screen including the bezel. Any way to change that?

i am guessing the input lag is something on your side …so far the games i tested don´t suffer from any major delay

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True, it was on my side, my whole RA setup was borked. Started over from scratch and everything is looking a lot better!

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This is looking quite good!

Goldeneye N64 running in 800x600 in emulator. Downsampled to 480p. 60 FPS and dual controller setup :slight_smile:

Only thing I need to figure out now is how to launch RA with WindowsCast core and txt file as an additional app in Launchbox.

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I should mention that everytime I use GLCore Retroarch Crashes and with Vulkan it runs 100% fine.

Edit: I went ahead and tested all the video drivers and Vulkan was the only one that it didn’t crash on.

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Did you guys have any problems with the mouse input, or mouse cursor being captured while using it? With mini vmac I could not get the mouse cursor to appear in WindowCast.