Please show off what crt shaders can do!

I like both, But the one with curvature I like it better, I find it that masks pop out better and looks stronger with curvature 100% maybe is my perception, I don’t know why and I don’t mind if on the sides are not that straight but think is going to be the main one, and the other one I’ll make another preset. Thanks for your opinion as always. :slightly_smiling_face:

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You can also try this.

Or this

As a matter of fact one of these might eventually make it into the repo as a replacement for the existing NTSC Adaptive.

There was one setting I had to tweak though for the Resolution Scale to play nicely and work properly with Super-XBR.

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I got my eye on that first link there. So you’re saying I should be able to make a Hyllian version ntsc-royale variant by just apply those passes before the Royale passes? Sounds like a interesting experiment.

It works for Sony Megatron Color Video Monitor so it should also be able to work for CRT-Royale once you get your Scale settings correct in the passes.

This has already been incorporated in several presets so you shouldn’t have to reinvent the wheel.

The issue I had with Super-XBR was that there were separate passes for the spline16-x and the spline16-y but the scaling setting was only correct on one of the passes.

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I see. I’ll have to check this out then. Royale became fun to use again thanks to Hyllian and with the grade shader in the mix.

New release: crt-royale-1080p-v10

  • Adds a NTSC preset.

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Lol damn that was fast. Good stuff I’ll give this a spin soon.

Emulation has come a long way. *Sniffs", I could only imagine the next 5 years.

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a question, what exactly is crt-royale?

It’s a complex crt shader for Retroarch released in 2014 by TroggleMonkey that pushed the envelope in crt shader development presenting many new features at the time.

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Speedball2 makes me really think of the old 1084s, congrats!

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That’s hatari (Atari ST) running crt-cyclon on an old xiaomi note 3 pro :sunglasses: (pipe dream too) I am doing most tests lately there. Graphics are pretty similar in most bitmap brothers games ST/Amiga

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Yeah, considering Bitmap Brothers never used dual playfield features and have always used low framerates, i guess Atari ST had no trouble in reaching Amiga performances in their games. :slight_smile:

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Yeah but still ST is struggling with scrolling lol. Nevertheless it was a serious upgrade from 8 bits, it has some excellent games like Rainbow islands, Switchblade, Roland, Batman etc.

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Taking another stab at the new modified crt-royale by @Hyllian using his latest crt-royale-1080p-v10 pack.

This time I’ve included presets for ntsc-composite, 4k presets and 3 different masks.

Slot Mask:

Aperture Grille:

And Shadow Mask:

I didn’t include 1440p presets because I don’t know the exact values to use on the “Mask - Triad Size Desired” setting, maybe someone with a 1440p display can test it out, the value I assume would have to be in between 3.00 and 5.00.

In any case place presets right into your shader folder to use.

https://www.mediafire.com/file/ysj0fzpjhlht0p0/sonkun-crt-royale-v10.zip/file

Edit: I thought I put the download at the bottom the first time I posted, sorry sorry lol.

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Went for that 1084S look

shaders = "1"
shader0 = "shaders_glsl/crt/shaders/crt-Cyclon.glsl"
filter_linear0 = "true"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
SCANLINE = "0.300000"
M_TYPE = "1.000000"
SLOT = "1.000000"
SLOTW = "3.000000"
C_STR = "0.300000"
CONV_R = "0.200000"
CONV_B = "-0.100000"
c_space = "2.000000"
SATURATION = "1.050000"
RG = "0.020000"
RB = "0.050000"
GB = "0.080000"
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