Soon as I see the word moire it’s enough to send shivers down my spine lol. The best things I’ve found to fight against it especially when using masks at 100 percent with the guest shader is deconvergence (especially that green one), tweaking the scanline gamma setting and the contrast setting in the negative values within the grade shader. It doesn’t eliminate it completely but it has helped to reduce it by more than I could ask for.
Higher gamma out by about 0.2 maybe?
Hi can you tell me your settings please
I was using the ppsspp standalone emulator on android because vulkan won’t work anymore for me in retroarch.
I was using
-ssaa gauss
-bloom(half the values)
-dot psp color(mobile)
-simple sharpen (sharpen to your liking)
rendering resolution 1
These custom shaders where all found in a ppsspp forum thread. There is also a 2xres crt shader which looks nice(for 2x rendering)
At 1x rendering resolution, CRT shaders should just work normal, in this case you’re combining a LCD shader with effects like bloom, which I personally don’t really like. It doesn’t look bad to me for the 3D graphics, but the 2D elements (e.g. blurred fonts) are something of a sensitive subject for me. Ofc this depends on your own display and the look you’re striving for. Higher rendering resolution complicates things for both CRT and LCD shaders though, especially when it’s not possible to scale a lot (e.g. rendering res x2 scaled x2 to 1920x1088)
Yeah you are right the 2d elements would look better if they are sharper. I just wanted to see if I can get away all the jaggies with 1x rendering sadly there aren’t as many options in the standalone ppsspp emulator like with retroarch. Lcd3x didn’t play nicely with ssaa and zfast lcd looked even softer.
It looks sharper on the screen itself than in the screenhots though
This is with really strong lcd3x settings but it needs such a bright display to look good. Compression makes the screenshots worse
That definitely looks very dark with the laptop I’m currently viewing it, but I’m guessing you are using a phone or tablet where you can pump up brightness a lot.
I’m doing my best on 1080p, I really copied colors, brightness and gamma from my CRT monitor. I don’t know if it looks good…
Hello it’s really good can you do a test but just a little less dark to compare
I’m a 1080p user, on my monitor it looks a little too dark and also very warm, maybe there is an orange tint? here a comparison with 2 of my presets:
in the middle is guest adv and on the right guest’s ntsc
Could anyone recommend a shader/filter combo that makes Super Castlevania IV (SNES) nice and smooth?
Thanks!
You can use either of the SNES presets available in the preset pack below:
CyberLab CRT-Royale 4K SNES_PSX.slangp or CyberLab CRT-Royale 4K SNES_PSX Fine.slangp.
Or the SNES Smooth Neo-GX Ultra preset available here:
Yeah, I realize now, I’ll keep tweaking, I’ll think I will work on the computer better, on mobile phone is more difficult to notice things. Thanks.