Please show off what crt shaders can do!

You can get them in my CyberLab CRT-Royale Death To Pixels Shader Preset Pack or my CyberLab Custom Blargg NTSC Video Filter Presets pack.

https://imgur.com/gallery/9LoW9M6

Hi @Cyber here are some more tests done with Garou Desentsu Special with the same conditions as the previous tests. Today I have to try your Blargg filters.

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I made those Blargg video filter presets that you’re already using by the way, just didn’t want to add the new ones to RetroArch unless there’s a demand for them because each iteration has its place and purpose in my opinion. I even found myself using the 2nd Gen Sega Genesis presets quite a bit.

I actually forgot I had them enabled and went about making some of the most awesome Shader Presets I had ever seen. ESWAT in particular looked so crisp chef’s kiss. Long after when I realized it was enabled I think I just renamed the preset with a note “For CyberLab Blargg…” then removed the video filter, then went about remaking my shader preset without it, using just the Guest Advances NTSC shader parameters alone.

I no longer use that previous preset more for technical reasons because I was going about making new presets and now because of the fact that I no longer use that TV but it remains one of my best looking Sega Genesis Preset combinations.

So what I’m saying is that I don’t consider any of the generations of video filter presets to be obsolete or superseded, they just give different looks. The latest gen might be the most refined and operates close to the limits of sharpness while maintaining dedithering and and a lot of time and work was spent matching back the brightness/Gamma but even with the previous ones I did tweaking and balancing of the sharpness vs dedithering and adjusted the brightness/Gamma.

I still like them, I kinda miss the look sometimes. In general, I usually have positive reactions when going back and using some of my older presets which might seem surprising so I’m glad I’ve worked to keep them around and functional rather than just discard and replace when the newest thing comes around.

Which is why I can release things like my latest Mega Bezel Reflection Shader HDR Ready presets and know that it’s still of a high standard despite using and “old” version of Mega Bezel Reflection Shader which relies on an “old” version of CRT-Guest-Advanced-NTSC.

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So @Cyber if I understood correctly, starting from the original Blargg filters designed for SNES, you extrapolated the “Custom” versions for other systems (the ones present by default on Retroarch) and then in a separate package you created the custom Blargg filters (third generation). If I understood correctly that’s how it went, and so a special thanks to you and your work. I’m loving Blargg, and I’m only sorry that apart from the versions modified by you (thanks again, I still have to try the third generation one but I’m already loving the second generation ones) there aren’t any other versions created by Blargg specifically for other consoles (maybe in the future). I think it would be fantastic if the versions available today (and maybe other new ones) with all the available variants (yours) were present by default inside RetroArch in the filters section for everyone. It would be really fantastic.

PS I was just trying out your filters, especially the various snes_turbo_duo_svideo_special edition ones, and I have to say you did a great job leaving the same dithering effect but making everything sharper. They work perfectly with Swanstation. A special mention for the really nice component filters (the previous ones were too blurry) of which I attach screenshots. At this point it’s just a matter of “nostalgic memory” to choose between the classic versions or yours, but it’s nice to have so many possibilities. Great job.

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Not exactly, my custom CyberLab Custom NTSC Video Filter Presets pack came out before they were integrated into RetroArch. They were first included in my CyberLab Mega Bezel Death To Pixels Shader Preset Pack, then after a change to the structure of our release packages by the Mega Bezel team, I split them into their own package which was a separate but mandatory download if a user wanted to enjoy the full benefit of my CyberLab Mega Bezel Death To Pixels Shader Preset Pack.

They were seen by other users who were impressed enough that they felt that they should be included in RetroArch by default so they were added.

I didn’t cease my development there and eventually I made several updates and added my 2nd gen filter presets for my package. Subsequently during the development of my CyberLab CRT-Royale Death To Pixels Shader Preset Pack, I worked hard on the 3rd generation of my Blargg NTSC Video Filter presets and these were included in my CRT-Royale shader preset pack.

Soon after that, I added them to my CyberLab Custom Blargg NTSC Video Filter Presets pack.

The idea of customizing the Blargg SNES NTSC Video Filter was one that I had wished was possible ever since I noticed how dark they used to make PCE games look. I think I had opened the presets before but I didn’t realize that you could edit the values right there until I saw a post by another user who had actually released a brightened version of the preset which he used for Sega Genesis. This was something I was looking for and I had just gotten the proof of concept that it was possible.

I tried that preset then I immediately started work on my own.

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@Cyber now everything is clear to me, and even clearer is your contribution and dedication to the cause of retrogaming for all. Thank you so much for everything, and in particular for the work done starting from Blargg’s SNES filters, and I also thank him for the initial work.

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As far as I remember I gave up on it after many days of testing. If memory serves me right NTSC artifact was barely visible in 2D games on Swanstation core. On Beetle PSX however I didn’t notice it at all. Same as in 3D games in both cases.

After your recommendations I started to play more with shaders that support “ntsc artifacts”. You can actually get some really cool effects with it.

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Which preset is this? That’s a clean image right there.

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Just playing with parameters, I saved it locally here.

I think it looks clean because It’s a light slotmask obtained with cells height being 1/3 the height of the scanline.

For that reason, It works good for 240p content, but not so well when resolution increases.

Also, Hyllian’s ddt-xbr-lvl1 is used to 2x upscale.

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Zoom out until any artifacts disappear. I use a very bright screen. If these appear dark for you, you can try brightening your display.

CyberLab Megatron NX W420M 4K SDR Game Video Composite Shadow Mask Smooth Advanced.slangp

CyberLab Megatron miniLED W420M 4K SDR Game Video Composite Shadow Mask Smooth Ultra Advanced.slangp

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On the dark side again.

This is going to replace Monitor-for_HigherNits.slangp preset. It is quite basic, no halo, no bloom; just scanline morphing and mask set to 80%.

It performs really well in a dark environment even with a modest 250cd panel set to the max.

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New toys!!

These are some new presets I made using the brand new Uborder shader by @Hyllian featuring the NTSC Section from CRT-Guest-Advanced-NTSC.

Special thanks to @Hyllian, @guest.r and all the other shader devs, artists and other contributors who made this possible!

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I don’t recall having scanlines back in the 80s-90s, nor do I remember seing pixels or sharp edges, yet the games always looked clear :upside_down_face:

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You may have never recalled them but that doesn’t mean they were not there.

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New presets coming along nicely!

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Oh no no, you miss the point! :sweat_smile: I don’t want to start a war here, to each his own. We just couldn’t afford good tvs bigger than 17", couple that with an RF or s-video connection at best and you simply had a whole different experience.

Like you said, it doesn’t mean they are not there, is just that for the life of me I really can’t see them.