I don’t think either the mask alignment issue nor the power bar unevenness have anything to do with Scanlines, Mask Gamma or Deconvergence.
It’s probably just some flaws inherent in the curvature algorithm. The mask remains uncurved and unwarped, while the content is being curved and warped. This is what’s causing them to be misaligned.
In terms of the power bars I think it’s just that there needs to be more pixels available to render those fine details, including those of those mask correctly, which is why simply increasing the Integer Scale %, which provides allows the rendering to utilize more pixels resolves it.
So to put it another way, the resolution is too low to render that mask pattern and image correctly at the current viewport scale/size.
You could still try your ideas though, I’m looking forward to seeing your results.