New sonkun crt guest advanced hd presets thread

does anyone has any values i could use to adjust properly these presets to the steam deck?

The Steam Deck’s native resolution is 1280×800 which is pretty much is 720p, I don’t think the guest shader works correctly below 1080p if I’m not mistaken.

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I’ve seen people run the Mega Bezel on the steam deck and that makes the screen even smaller, so my best guess is that guest advanced will work.

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Yeah he’ll just have to test it out and see.

i was just saying before actually testing them on my steam deck as i already know that probably the shaders wouldn’t run properly on that screen due to res, i will try them out anyway later

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Here’s a thread of someone setting up shaders on the steam deck

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Wow that user got the shader looking pretty damn juicy in those shots on the Steam Deck. @Theoldnation that link might be your answer right there.

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Guest’s shaders run below 1080p without problems. The limitations you’ll run into is that non-integer scaling won’t work that good and you may have to switch masks settings, or you may want to turn the mask completely off. The Steam Deck is pretty small, so it’s not unrealistic to even put a 3-pixel mask on there (since that results in about 267 TVL).

I do that on a 15" LCD I have. On my 32 inch TV on the other hand, it looks pretty terrible imho. :smile: I also don’t like to use anything else than aperture grille on those two displays, but maybe this also depends on the subpixel layout.

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Thank you for breaking that down. This is good information to know for other Steam Deck users and in case I ever get a Steam Deck one day lol.

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So what you been up to lately Sonkun : p

Working on anything new?

I keep using your shaders and am still impressed and can’t stop taking screenshots!frontmission3-230415-102822

frontmission3-230415-101552

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Hey Winter47th. Those are some sexy looking shots there indeed. I been good doing a lot of gaming lately. It’s funny you ask that though because I’ve been feeling the urge to start doing some tweaking again. Usually I have a set goal in mind of what I’m trying to do but this time I don’t really have a aim.

Later on today when I come home I might try something different and randomly tweak some settings mainly in the “grade” part of the shader. Maybe I’ll post up some pics along with the tweaked settings and get some feedback from you guys. Maybe some of you can tweak your own versions and show it off here. I kind of want a new look but don’t quite know exactly what yet so I’ll play around a bit later today. Who knows maybe my next update pack will be shaped and formed through the help of community input. Should be fun and interesting.

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Hmm maybe should try some of the afterglow thingy too

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That sounds interesting, I remember guest.r mentioning that before as well. Well I’m still not home yet but if you want you can be the first to help out by tweaking those afterglow settings and posting them up lol. I’ll check them out maybe others can check them out, give input, retweak it etc.

I usually start by making a slot mask rgb preset first then expand to svideo ntsc etc. but in this case mask type doesn’t matter.

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OoOoh I’m so excited for this :heart_eyes:

Looking forward to your work and I can’t wait to see what magic you’re gonna come up with. Glad to hear you’ve been enjoying your time with games too, I’m planning to marathon Square Enix games on the PS1 starting with Front Mission 3 and hopefully Final Fantasy 7 as well.

Here’s some pics I took using your presets, I remember you saying to someone to use S-Video or RGB iirc when using PS1 3D games, but NTSC2 just looks so pretty!

IMG-20230415-154833

Keep up the great work : P

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I look forward to it myself, I don’t even know which direction this could go in but I’m excited myself to see.

Yeah sometimes it’s good to get away for a bit and just enjoy what makes this all fun to begin with, playing some of the classics. I just been having fun with mame lately discovering games I missed out on in the 90’s. I’ll just scroll down my Hyperspin list and load up a random game that catches my eye so I been having fun with that lately.

Yeah I usually go with svideo but I understand that composite was a thing many people also used and yes it looks damn good in those pics as well, I love seeing people enjoying my presets keeps me motivated to make it even better. I notice composite ntsc 2-phase seems to be a favorite amongst users even when I come across people posting pics on other sites/videos.

@Theoldnation here’s my first tweak so far. I just played around a bit and put something together fast just to get the ball rolling. Settings I tweaked were Afterglow Strength - 0.30, CRT Electron Gun Gamma - 2.40, Contrast Pivot - 0.47.

For afterglow I couldn’t capture the effect through a in game screenshot so I snapped a photo on my phone to show the effect.

You’ll notice the effect at the top step. Is that the effect you were talking about? Try the preset out here:

shaders = "12"
shader0 = "shaders_slang/crt/shaders/guest/hd/stock.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/crt/shaders/guest/hd/stock.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = "StockPass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/crt/shaders/guest/hd/afterglow0.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "AfterglowPass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/crt/shaders/guest/advanced/grade/pre-shaders-afterglow-grade.slang"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "true"
alias3 = "PrePass"
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
shader4 = "shaders_slang/crt/shaders/guest/hd/linearize-hd.slang"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = "LinearizePass"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders_slang/crt/shaders/guest/hd/crt-guest-advanced-hd-pass1.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = "Pass1"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders_slang/crt/shaders/guest/hd/gaussian_horizontal.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "absolute"
scale_x6 = "800"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders_slang/crt/shaders/guest/hd/gaussian_vertical.slang"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = "GlowPass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "absolute"
scale_x7 = "800"
scale_type_y7 = "absolute"
scale_y7 = "600"
shader8 = "shaders_slang/crt/shaders/guest/hd/bloom_horizontal.slang"
filter_linear8 = "true"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
alias8 = ""
float_framebuffer8 = "true"
srgb_framebuffer8 = "false"
scale_type_x8 = "absolute"
scale_x8 = "800"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "shaders_slang/crt/shaders/guest/hd/bloom_vertical.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "BloomPass"
float_framebuffer9 = "true"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "absolute"
scale_y9 = "600"
shader10 = "shaders_slang/crt/shaders/guest/hd/crt-guest-advanced-hd-pass2.slang"
filter_linear10 = "true"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"
alias10 = ""
float_framebuffer10 = "true"
srgb_framebuffer10 = "false"
scale_type_x10 = "viewport"
scale_x10 = "1.000000"
scale_type_y10 = "viewport"
scale_y10 = "1.000000"
shader11 = "shaders_slang/crt/shaders/guest/hd/deconvergence-hd.slang"
filter_linear11 = "true"
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
alias11 = ""
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "viewport"
scale_x11 = "1.000000"
scale_type_y11 = "viewport"
scale_y11 = "1.000000"
AS = "0.300000"
g_gamma_out = "2.400000"
g_signal_type = "0.000000"
g_crtgamut = "0.000000"
g_vignette = "0.000000"
g_cntrst = "-0.600000"
g_mid = "0.470000"
wp_temperature = "9304.000000"
GAMMA_INPUT = "2.399999"
gamma_out = "2.399999"
iscan = "0.400000"
SIGMA_HOR = "0.775000"
S_SHARP = "1.600000"
HSHARP = "0.000000"
spike = "1.500000"
m_glow = "1.000000"
m_glow_cutoff = "0.060000"
m_glow_low = "7.000000"
m_glow_mask = "0.750000"
SIGMA_H = "0.200000"
SIGMA_V = "0.200000"
SIGMA_HB = "0.250000"
SIGMA_VB = "0.250000"
warpX = "0.050000"
warpY = "0.070000"
csize = "0.035000"
glow = "0.400000"
bloom = "-0.800000"
bloom_dist = "1.000000"
halation = "-0.075000"
gamma_c = "1.250000"
brightboost = "1.800000"
gsl = "2.000000"
scanline1 = "20.000000"
scanline2 = "20.000000"
beam_min = "1.000000"
beam_max = "1.999999"
beam_size = "0.000000"
scan_falloff = "0.650000"
scangamma = "12.000000"
shadowMask = "6.000000"
maskstr = "1.000000"
mask_gamma = "1.500000"
slotmask = "1.000000"
slotmask1 = "1.000000"
slotwidth = "3.000000"
double_slot = "2.000000"
smoothmask = "1.000000"
smask_mit = "0.400000"
dctypey = "0.050000"
deconrry = "0.500000"
deconrgy = "-0.500000"
deconrby = "-0.500000"
post_br = "1.130000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = "shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
SamplerLUT1_linear = "true"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT1_mipmap = "false"
SamplerLUT2 = "shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
SamplerLUT2_linear = "true"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT2_mipmap = "false"
SamplerLUT3 = "shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
SamplerLUT3_linear = "true"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT3_mipmap = "false"
SamplerLUT4 = "shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
SamplerLUT4_linear = "true"
SamplerLUT4_wrap_mode = "clamp_to_border"
SamplerLUT4_mipmap = "false"

Switch to the “cool” look simply by changing the Phosphor setting to 1.00

Ok what i think now what my mind remember of a blurry image, is a friking ghosting effect due to deteriorating screen, or bad calibrated consoles in ntsc 2 mode, as using something as ntsc 2 in snes reminds me of what i saw in my childhood days, still afterglow is quite an interesting and uncharted territory which i don’t have much knowledge of as i was looking here and saw a bit by tests is something completely different i’d imagined, so it will be something i cannot be that much of a help, gotta tell you this, this presets already for me are close to perfection

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Lol it’s ok my memory is jaded when I think back on playing those old consoles in the late 80’s early 90’s. Clearest memory I have is from when I owned the Saturn and PlayStation using the AV/svideo cable on a Toshiba aperture grille crt. I always changed the settings on the tv to give me the cool temperature look.

Yeah afterglow is a nice setting, I’ll probably come back to that another time though, I started doing some tweaking on my presets yesterday, already almost done I just gotta tweak slot mask. I wanted to tune the contrast down a bit plus some other things. It’ll be a small update nothing too crazy or different, not sure when it’ll be ready but shouldn’t be too long either.

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hello just to congratulate for the work which is really great I downloaded today your pack is frankly it looks really good it even reminds me of certain childhood memories in front of my old tv great job can’t wait to see the rest

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I appreciate the love and kind words and I’m glad my presets can bring back good memories from the past. Posts like this is what will always keep me motivated to try and make these presets look better and better. I’m in the middle of changing some things up right now so be on the look out for my next update coming soon.

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Is there a repository of the older versions of the shaders? I love how the version from January looks but it seems that in February the shader was updated with a sharper look.

I want to make the newer version to have that slightly blurrier look but can´t figure out what changed exactly. The one I´m using from January is 03-crt-guest-advanced-hd-slotmask-neutral-s-video.

Thanks for the amazing work :smiley:

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