Hmm, another head-scratcher.
I decided recently to try and implement the Reshade version on my native version of Dolphin, but it raises a bit of a weird problem where the tone mapping doesn’t work right. Typically, when you enable the autohdr add-on, the colours should change, by which point you use inverse-tone mapping to set things right and brighten the picture up post-Megatron shader.
However, in Dolphin it seems that even with autohdr enabled, the colours remain unchanged like it’s still in SDR, which means that while inverse-tone mapping does brighten the image as it should, it results in the gamma being pretty awfully blown out, akin to those deep-fried meme images. The shader works as it should otherwise, but the only options are to leave tone mapping off and deal with a pretty dark image, or turn on inverse tone mapping and destroy the picture.
I wonder if there’s a way to fix that? I’ve tried some of lilium’s other tone mapping shaders, Dolphin’s HDR, and even Special K, but nothing seems to fix it.