Really excited to see HDR updates, but unfortunately this completely breaks HDR in RetroArch on my setup. Windows 10 22H2, 5090 on 591.74, vulkan and dx11 drivers show the same super crushed high-gain look, on dx12 it doesn’t open. The HDR settings don’t change anything.
Previous implementation worked fine, except for the lack of a separate “UI Luminance” setting, making high-luminance setups like you need for BFI or CRT beam simulator extremely annoying to use with the ultra-bright UI you’d get as a result.