This is kind of tangential, but I think this info could be helpful to document. I recently went through some pain to determine what level of display beyond RF video was supported by various consoles and to what degree this support was official. Some of it was from memory. For example, I distinctly remember seeing ads for official S-Video cables for the N64. But most of it required digging for sources amid a sea of popular mods to get RGB output from various consoles. I won’t be discussing every console, just the popular ones.
Before the NES, hardly anything supported composite (RCA) output. Everything connected to a television via RF. This required a modulator to convert the baseband video signal from the console to a radio signal. There were two termination methods. One was a 300 ohm twin-lead and the other was 75 ohm coaxial (the same used for modern television antennas). Twin-lead is the worst option, being sensitive to interference. None of these mechanisms are consistent. The resulting picture quality doesn’t just vary among consoles, but also regions, as different regions required different modulation techniques and usable channels.
Composite (RCA, A/V) video was adapted fairly quickly in Japan but took longer in the West. Ironically the NES included direct RCA ports for A/V, whereas the Famicom was RF only. Third-party models and the later Famicom revision in 1993 provided A/V output.
Consoles moved to using ‘multi-out’ ports in proprietary configurations. This allowed different outputs using one jack. For example, the Sega Master System included an RF unit in most configurations, but an optional A/V cable could be purchased for composite video. Some consoles, like the PC Engine and Mega Drive (Genesis) provided pins to access RGB signals. However, the RGB outputs on these devices are very poor and do not seem to be meant for consumer use (perhaps rather for debugging and development). Using the RGB pins on the PC Engine results in incorrect colors, while the pins on the Genesis will show jail bars. Cleaning up this output requires mods. However, there is one instance where Sega did provide an official RGB solution for the Genesis, and that was specifically for French Mega Drives where SCART was ubiquitous.
Sega Master System manual showing included and optional accessories
Official Video Monitor Cable for Mega Drive, included with Japanese Mega Drives, but an additional purchase for other markets (a stereo version was released for the Mega Drive 2)
Rare SCART cable for French Mega Drives (does not work on other Mega Drives without modification)
The final fourth generation, the Super Famicom (Super Nintendo), is the first to officially support S-Video. It also supports RGB properly. Here are the official cables that were sold:
P/N |
Description |
SNSP-003 |
RF Switch |
SHVC-007 |
Monaural A/V Cable |
SHVC-008 |
Stereo A/V Cable |
SHVC-009 |
S-Video (S-VHS) Cable |
SHVC-010 |
RGB Cable (JP-21) |
SNSP-015 |
Euro Connector Plug (Stereo A/V to SCART) |
It’s important to note that the RGB cable is not a SCART cable and will not work with SCART TVs. It is actually a JP-21 cable. The pins are different. The RGB cable is a rare cable that was only released in Japan. The ‘Euro Connector Plug’ is simply an RCA to SCART adapter and does not provide any better image than standard composite. For RGB output on a US or EU SNES, a third-party cable would have to be used. These cables were not really available or used when the SNES was popular (SCART was not even used in the US at all).
The Saturn and PlayStation officially supported RGB with JP-21 cables, again only available in Japan. The Nintendo 64 oddly did not have any support for RGB, only RF, composite, and S-Video. That said, even in Japan the JP-21 connectors were never very popular, and by the time the N64 came around it was essentially a failed technology.
Sony did release a SCART cable for the PlayStation (P/N SCPH-1052).
The Dreamcast was an odd-duck. While it did support S-Video, it also supported VGA.
By this time, component video was also becoming more common. In the US, RCA connectors were used, which created a Hydra-looking thing that was a pain to plug in. Japan used a new connector called D-Terminal. The PlayStation 2 was the first console to officially support component. With the Xbox 360, consoles moved to HDMI, and that has remained the standard since (the Wii was limited to component video, however).
Below is a table showing the various output methods on popular consoles. Any corrections or additions to this table are welcome.
Console |
RF |
Composite |
S-Video |
RGB JP-21 |
RGB SCART |
VGA |
Component |
Famicom/FDS |
Yes |
No |
No |
No |
No |
No |
No |
New Famicom (Not FDS compatible) |
Yes |
Yes |
No |
No |
No |
No |
No |
NES |
Yes |
Yes |
No |
No |
No |
No |
No |
Master System |
Yes |
Yes |
No |
3rd |
3rd |
No |
No |
Master System II |
Yes |
No |
No |
Mod |
Mod |
No |
No |
PC Engine (PI-TG001) |
Yes |
Add-on |
No |
Mod |
Mod |
No |
No |
PC Engine |
Yes |
Yes |
No |
Mod |
Mod |
No |
No |
Mega Drive (J) / Genesis |
Yes |
Yes |
No |
3rd |
3rd |
No |
No |
Mega Drive (PAL) |
Yes |
Yes |
No |
3rd |
Yes (France) |
No |
No |
Super Famicom |
Yes |
Yes |
Yes |
Yes |
3rd |
No |
No |
SNES |
Yes |
Yes |
Yes |
3rd |
3rd |
No |
No |
Super Famicom Jr. / SNES Mini |
Yes |
Yes |
Mod |
Mod |
Mod |
No |
No |
Saturn |
Yes |
Yes |
Yes |
Yes |
3rd |
No |
No |
PlayStation |
Yes |
Yes |
Yes |
Yes |
Yes |
No |
No |
Nintendo 64 |
Yes |
Yes |
Yes |
Mod |
Mod |
No |
No |
Dreamcast |
Yes |
Yes |
Yes |
No |
3rd |
Yes |
No |
PlayStation 2 |
Yes |
Yes |
Yes |
Yes |
Yes |
No |
Yes |
GameCube (NTSC) |
Yes |
Yes |
Yes |
No |
No |
No |
Yes |
GameCube (PAL) |
Yes |
Yes |
No |
No |
Yes |
No |
Yes |