Strike that reverse it. Use this one instead:
#reference "shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp"
GAMMA_INPUT = "2.100000"
gamma_out = "2.500000"
post_br = "1.310000"
HSM_CURVATURE_MODE = "0.000000"
HSM_BZL_WIDTH = "65.000000"
HSM_BZL_HEIGHT = "65.000000"
HSM_FXAA_ON = "1.000000"
SHARPSMOOTHER_ON = "1.000000"
HSM_INTRO_WHEN_TO_SHOW = "0.000000"
GTU_ON = "1.000000"
compositeConnection = "1.000000"
wp_temperature = "6500.000000"
g_hue_degrees = "-7.000000"
g_sat = "0.020000"
glow = "0.000000"
bloom = "0.150000"
gsl = "2.000000"
scanline1 = "4.000000"
scanline2 = "2.000000"
beam_min = "1.350000"
beam_max = "1.300000"
scans = "0.000000"
scan_falloff = "0.250000"
shadowMask = "6.000000"
maskstr = "1.000000"
masksize = "2.000000"
slotms = "2.000000"