CyberLab Death To Pixels Shader Preset Packs

I can’t say for sure but in the tech world change is constant. The Vulkan API represents a more modern and closer to the metal approach to graphics APIs allowing developers to extract more performance out of the same hardware.

Many if not most of these presets would run on Android (devices).

Especially the ones in my MBZ__5__POTATO_NO_REFLECTIONS folder in my Mega Bezel Preset Pack, my CRT-Royale Preset pack and my first Sony Megatron Color Video Monitor preset pack.

1 Like

YOU are the best thanks

1 Like

Greetings @FinalBoss,

What display are you using in this video if you don’t mind me asking?

Hello Cyber, I’m using the Oled C1. Using your preset in 4k HDR.

1 Like

Thanks, I just wanted to confirm because a user on reddit insinuated that it was a recording of a CRT.

However, they quickly rescinded and said they meant to type HDR Monitor instead.

Hi @Cyber! First of all, congratulations for the spectacular work!

As two of your packs uses a specific version of CRT-Guest-Advanced-NTSC, is there some way to use them both? Because the Guest files are the same, so I believe it’s not possible to use two different versions, right?

Thanks a lot!

1 Like

Hahahahaha, estou com uma CRT Sony Wega 21. E deixei lado a lado e seu preset fica mais bonito que no 240p Original. Vou ver se consigo fazer uma nova gravação.

2 Likes

Wow! This is crazy! The world needs to know about this! Lol

Yes

When I did my first Sony Megatron Color Video Monitor Preset pack, I referenced the default installation folder for CRT-Guest-Advanced-NTSC. It’s basically what @GPDP1 and other users had used when the NTSC features were first decoupled from the rest of Guest’s shader.

So I just went with that.

By the time I was ready for my next preset pack, @Azurfel had published an updated version of the decoupled CRT-Guest-Advanced-NTSC section and I was able to understand enough to publish my own modification of it as well.

@Azurfel had altered the paths to install and reference the CRT-Guest-Advanced-NTSC shader in a separate, non-standard installation folder to avoid just the scenario when an Online Update overwrites the required version of the shader in the default folder.

I’m grateful that it works. Many highly integrated shader packages have internal copies of the shaders that they use, for example Mega Bezel Reflection Shader.

I thought about doing this but I don’t want to interfere with or infringe on anyone’s copyright. I eventually asked @guest.r if it was okay for me to include his shader in my preset pack so for my newer preset packs installation and maintenance is even simpler.

At some point I might update my first Megatron Preset to give it the same treatment but it will invalidate the installation instructions of one of the most popular shader preset pack installation videos around and possibly alienate new users who come to know about my Megatron Preset pack through that video.

You’re welcome.

1 Like

Zoom out until any artifacts disappear. I use a very bright screen. If these appear dark for you, you can try brightening your display.

CyberLab Megatron NX W420M 4K SDR Game Video Composite Shadow Mask Smooth Advanced.slangp

CyberLab Megatron miniLED W420M 4K SDR Game Video Composite Shadow Mask Smooth Ultra Advanced.slangp

1 Like

New toys!!

Special thanks to @Hyllian, @guest.r and all the other shader devs, artists and other contributors who made this possible!

2 Likes

Back to try this again. Does anyone know where to start troubleshooting if my Retroarch settings text overlay pops in HDR and is bright, but my in-game is very dark? HDR enabled in Windows, LG G4. It’s almost like when I don’t have the overlay open then HDR is somehow off in-game.

1 Like

You’re going to have to be more interactive and multimedia in order to solve this one. Photos of the screen for example.

Did you read and understand the setup instructions over at the Sony Megatron Colour Video Monitor Thread?

List your TV settings when in HDR Game Mode.

When I used my OLED, my OLED Light was maxed out.

Power Saving Mode should also be off or set to minimum.

From there, you should be using the Vulkan video driver.

You can also use D3DXX but for that to work, you also need HDR Enabled in Windows.

Load up RetroArch. Then Load your favourite content. Then load an HDR Preset. Verify if HDR is enabled in Settings–>Video–>HDR.

If you’re using a Sony Megatron Preset then you need to go into Quick Menu–>Shaders–>Shader Parameters then scroll down to the Peak Luminance and Paper white Luminance Settings.

Enter you display’s Peak Luminance. You can get that from RTINGS reviews or just leave it as it is. Or try something like maybe 800 or 1,000.

Then turn up your Paper White Luminance until the image gets bright enough.

Don’t mind the number, pay attention to how it looks.

What are your current Peak Luminance and Paper White Luminance values?

Be sure you update your Shaders using the Online Updater in order to have the latest Sony Megatron Colour Video Monitor, which is supposed to be v5.7.

It is also very important to have the correct version of the CRT-Guest-Advanced-NTSC Shader installed in the correct folder.

The instructions for obtaining and installing those are right below the download links for the preset pack and also in the readme.txt file. More recent preset pack versions have these included.

All of this info can be found in the first post at the top of this thread.

Be sure to experiment with your TVs tonemapping settings. This could be darkening or overbrightening the image so you might want to see how things look with it on or off.

Also on the TV I used when making most of my Sony Megatron Presets HDR Bright was the brightest HDR Mode but I used HDR Game Mode. In HDR Bright mode I had to set my Paper White Luminance much lower than in HDR Game Mode where I had to really crank it up.

Hope this helps and I hope you can follow up with some experimentation of your own to see if you can get things functioning well on newer LG OLED TVs because they look and work great on the “old” ones.

By the way, make sure you have BFI disabled. Get everything working properly first before experimenting with that as that can kill brightness.

For a long time I’ve been asked if my new shader presets could be combined with reflective bezels and overlays and I’ve also heard that my CyberLab Mega Bezel Death To Pixels Shader Preset Pack needed beefy hardware in order to run.

While Koko-aio definitely answers some of those questions I unfortunately never got the opportunity to really get into it or use it much.

Today we have another alternative.

CyberLab Uborder miniLED Death To Pixels 4K HDR Ready Shader Preset Pack

Click the link below to download

CyberLab_Uborder_miniLED_Death_To_Pixels_4K_HDR_Ready_Shader_Preset_Pack _21-11-24

Installation:

To install these presets copy the “Shaders” folder into your “…\Retroarch” folder (or whatever your Retroarch Root Folder is called).

You have to follow the Uborder shaders setup instructions properly for these presets to look as intended.

See here for further info:

Usage:

Quick Menu–>Shaders–>Load–>.slangp

Recommended:

HDR is not required for these presets to work however they were configured and calibrated with HDR enabled on a bright miniLED Display with BFI On. Windows was calibrated for HDR using the Windows 11 HDR Calibration tool.

Peak Luminance and Paper White Luminance were set to 630 and 270 respectively, While Contrast was set to 5.00x and Expand Gamut was turned On.

Settings–>Video–>HDR

HDR Enable - On

Settings–>Video–>Scaling

Integer Scale - Off
Aspect Ratio - Full
Crop Overscan (Restart Required) - On

Optional but recommended:

Quick Menu–>Shaders–>Save–>Save Core Preset

Optional:

Quick Menu–>Overrides–>Save Core Override

Special thanks to @Hyllian, @Guest.r and all the other shader creators who made this all possible.

5 Likes

What’s the risk of OLED burn-in with the TV bezel and surrounding border being displayed for long periods of time?

1 Like

Don’t quote me on this but the risk would be high for burn-in with displaying any static content for long periods.

I never noticed any burn-in when I used to use Mega Bezel in SDR though.

I used to vary my usage quite a bit as well. However, when I switched to HDR, I was a bit concerned but I just chose to “use” my TV.

I found myself getting even more into retro gaming and mixed my usage even less. I left stuff on for long periods like sound modes and stuff like that but I hadn’t noticed any burn-in.

However, when I started sitting to closer to the screen, I noticed YouTube videos with what looked like scanlines in them!

I observed and investigated over a period of time and I realized that there were scanlines burnt into my display and only in the 4:3 area in the center of the screen.

I didn’t like knowing it was there and it didn’t really affect normal viewing that much but the main reason it went unnoticed was because of my previous viewing distance.

I tried multiple pixel refreshes but nothing seemed to help fix it.

I think the only thing that might have helped is a special shader that @hunterk made which alternated the viewport up and down by one Scanline.

That would have had the effect of wearing out the less used half of the viewport which was probably the actual root issue at hand.

The shader can also automatically shift the image up and down by one pixel.

If this is implemented early enough, it might be able to prevent similar ueven wear of the OLED pixels due to scanlines.

This has been my experience with a 2016 OLED TV. I’ve read that newer ones are even less prone to burn-in.

Even after setting my peak nits/white settings according to rtings suggestions, my HDR shaders are very dark. I’ve taken some screenshots in JXR format. I feel like when I use SDR shaders, like CRT Royale or others, they are much brighter in comparison. I really don’t understand what I’m doing wrong.

HDR is on in Windows 11. Peak luminance 1300, it’s an LG G4. I’ve tried setting it higher, too. Paper white even on 1300 to match, the image still looks dark. TV brightness is cranked max (100). Everything else in Windows comparatively is very bright. Using Vulkan in Retroarch, latest Retroarch stable build. Verified HDR enabled in RA. TV input is set to “PC”, game mode enabled.

Attached are screenshots of CRT Royale and Megatron HDR SNES, respectively;

https://mega.nz/file/gUFWCLSS#AddH1ac9a0OLg_G-KqOQRPb3FZlkuT4F8_zx-VnH-aE

1 Like

I would prefer to see actual photos of the screen than screenshots taken at the GPU level the screenshots wouldn’t really be any different from what is in the preset and these settings are not necessarily transferable from display to display. The camera (with the right settings) would be the closest thing to being in the room next to you, once you can get shots which are close to what you’re seeing.

Did you disable Tonemapping? Ensure your HDMI input is labelled PC, you are in RGB 4:4:4 Full colour mode, and HDMI Deep Colour is enabled on your TV?

You shouldn’t have to turn TV’s brightness all the way up if using HDR mode as the Shader is supposed to take care of that and many of those settings are disabled when in HDR mode.

If using the shader in SDR Mode, you would have to manually crank up the brightness.

If using the Shader in SDR mode, you would need to also switch the Shader Preset to SDR Mode.

What presets are you attempting to use?

You can try the Sony Megatron Color Video Monitor Default Presets located in the Shaders/Shaders_Slang/HDR folder and see if they work any better for you.

If you’re cranking the Peak and Paper White Luminance values up then the brightness is supposed to correspondingly increase.

Feel free to try my newest miniLED presets as well.

Are you actually seeing the image getting brighter when you turn up the Peak and Paper White Luminance?

Remember for Sony Megatron Color Video Monitor these values are set in the Shader Parameters and not in the Settings–»Video–»HDR menu.

I also made some HDR Ready Mega Bezel presets and some newer ones for Uborder. If using those you can use the Peak Luminance and Paper White Luminance Values in the RetroArch Settings–»Video–»HDR menu.

All of the .jxr images you sent me look very bright in HDR Mode on my current miniLED display.

I accidentally loaded them in SDR mode initially and they all looked over-brightened and clipped.

I took these photos at extremely low ISO (50) to demonstrate how bright they look.

Some were taken with shutter speed at 1/30 while the others were at 1/60.

Feel free to share some photos or video clips of your TVs settings. Maybe I can try to get a little more familiar with it.

You seem to be having some success using mine or other CRT-Royale Presets in HDR Mode,

Here are some of my recommendations when using my SDR CRT-Royale and Mega Bezel Presets in HDR Mode.

I eventually went as far as creating an HDR Ready Folder with a subset of my Mega Bezel presets which already have my SDR to HDR tweaks applied.

1 Like

just one word: THANK YOU !!!

CyberLab__Computer-Monitor-Smooth__1080p__ADV

PS: for those like me who only travel at 1080, even the “PVM_Edition” presets are pure gold!

4 Likes

I was supposed to use 4K presets with my Samsung Q70A (4K TV). But I was curious to try some 1440p presets and the results are incredible, especially for SNES games. Maybe it’s related to the internal resolution of the core, and obviously the size of the mask, but it shouldn’t be just that. Maybe @Cyber can discover the pattern and intentionally create presets that achieve this visual quality for all systems. See these pics in full screen

CyberLab__Composite_IV_OLED__PVM-Edition__ADV

CyberLab__Blending-And-Transparency__1440p__PVM-Edition__ADV

3 Likes