CyberLab Death To Pixels Shader Preset Packs

I can’t say for sure but in the tech world change is constant. The Vulkan API represents a more modern and closer to the metal approach to graphics APIs allowing developers to extract more performance out of the same hardware.

Many if not most of these presets would run on Android (devices).

Especially the ones in my MBZ__5__POTATO_NO_REFLECTIONS folder in my Mega Bezel Preset Pack, my CRT-Royale Preset pack and my first Sony Megatron Color Video Monitor preset pack.

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YOU are the best thanks

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Greetings @FinalBoss,

What display are you using in this video if you don’t mind me asking?

Hello Cyber, I’m using the Oled C1. Using your preset in 4k HDR.

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Thanks, I just wanted to confirm because a user on reddit insinuated that it was a recording of a CRT.

However, they quickly rescinded and said they meant to type HDR Monitor instead.

Hi @Cyber! First of all, congratulations for the spectacular work!

As two of your packs uses a specific version of CRT-Guest-Advanced-NTSC, is there some way to use them both? Because the Guest files are the same, so I believe it’s not possible to use two different versions, right?

Thanks a lot!

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Hahahahaha, estou com uma CRT Sony Wega 21. E deixei lado a lado e seu preset fica mais bonito que no 240p Original. Vou ver se consigo fazer uma nova gravação.

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Wow! This is crazy! The world needs to know about this! Lol

Yes

When I did my first Sony Megatron Color Video Monitor Preset pack, I referenced the default installation folder for CRT-Guest-Advanced-NTSC. It’s basically what @GPDP1 and other users had used when the NTSC features were first decoupled from the rest of Guest’s shader.

So I just went with that.

By the time I was ready for my next preset pack, @Azurfel had published an updated version of the decoupled CRT-Guest-Advanced-NTSC section and I was able to understand enough to publish my own modification of it as well.

@Azurfel had altered the paths to install and reference the CRT-Guest-Advanced-NTSC shader in a separate, non-standard installation folder to avoid just the scenario when an Online Update overwrites the required version of the shader in the default folder.

I’m grateful that it works. Many highly integrated shader packages have internal copies of the shaders that they use, for example Mega Bezel Reflection Shader.

I thought about doing this but I don’t want to interfere with or infringe on anyone’s copyright. I eventually asked @guest.r if it was okay for me to include his shader in my preset pack so for my newer preset packs installation and maintenance is even simpler.

At some point I might update my first Megatron Preset to give it the same treatment but it will invalidate the installation instructions of one of the most popular shader preset pack installation videos around and possibly alienate new users who come to know about my Megatron Preset pack through that video.

You’re welcome.

Zoom out until any artifacts disappear. I use a very bright screen. If these appear dark for you, you can try brightening your display.

CyberLab Megatron NX W420M 4K SDR Game Video Composite Shadow Mask Smooth Advanced.slangp

CyberLab Megatron miniLED W420M 4K SDR Game Video Composite Shadow Mask Smooth Ultra Advanced.slangp

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New toys!!

Special thanks to @Hyllian, @guest.r and all the other shader devs, artists and other contributors who made this possible!

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Back to try this again. Does anyone know where to start troubleshooting if my Retroarch settings text overlay pops in HDR and is bright, but my in-game is very dark? HDR enabled in Windows, LG G4. It’s almost like when I don’t have the overlay open then HDR is somehow off in-game.

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You’re going to have to be more interactive and multimedia in order to solve this one. Photos of the screen for example.

Did you read and understand the setup instructions over at the Sony Megatron Colour Video Monitor Thread?

List your TV settings when in HDR Game Mode.

When I used my OLED, my OLED Light was maxed out.

Power Saving Mode should also be off or set to minimum.

From there, you should be using the Vulkan video driver.

You can also use D3DXX but for that to work, you also need HDR Enabled in Windows.

Load up RetroArch. Then Load your favourite content. Then load an HDR Preset. Verify if HDR is enabled in Settings–>Video–>HDR.

If you’re using a Sony Megatron Preset then you need to go into Quick Menu–>Shaders–>Shader Parameters then scroll down to the Peak Luminance and Paper white Luminance Settings.

Enter you display’s Peak Luminance. You can get that from RTINGS reviews or just leave it as it is. Or try something like maybe 800 or 1,000.

Then turn up your Paper White Luminance until the image gets bright enough.

Don’t mind the number, pay attention to how it looks.

What are your current Peak Luminance and Paper White Luminance values?

Be sure you update your Shaders using the Online Updater in order to have the latest Sony Megatron Colour Video Monitor, which is supposed to be v5.7.

It is also very important to have the correct version of the CRT-Guest-Advanced-NTSC Shader installed in the correct folder.

The instructions for obtaining and installing those are right below the download links for the preset pack and also in the readme.txt file. More recent preset pack versions have these included.

All of this info can be found in the first post at the top of this thread.

Be sure to experiment with your TVs tonemapping settings. This could be darkening or overbrightening the image so you might want to see how things look with it on or off.

Also on the TV I used when making most of my Sony Megatron Presets HDR Bright was the brightest HDR Mode but I used HDR Game Mode. In HDR Bright mode I had to set my Paper White Luminance much lower than in HDR Game Mode where I had to really crank it up.

Hope this helps and I hope you can follow up with some experimentation of your own to see if you can get things functioning well on newer LG OLED TVs because they look and work great on the “old” ones.

By the way, make sure you have BFI disabled. Get everything working properly first before experimenting with that as that can kill brightness.