Hgoda90 - Mega Bezel Graphics + Varieties

I am going to be working on OrionsAngel Arcade Bezels and trying to get them using only shader files, since there are other releases of Shader + Overlay. The general idea is to do it so only a shader file needs to be used, of course this will work good only on decent systems.

It will take some time since there are 518 images.

Edit: I might even create some “Night” versions as well.

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I totally welcome this! I’m a huge fan of @Orionsangel’s Arcade Bezels!

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I might as well create the “night” variations since Splatterhouse looks better played at night. Plus, it was typically dark in an Arcade, at least from my experience.

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I went through all the images and found some have their own unique bezels. Also I will be not using overlays that have pointless differences, imo.

Everything getting done slowly but surely. I am learning how to get stuff done better. I had to split the “castle” overlay from the Cabinet and set it to the Top Layer so the reflection could happen. So the CRT Screen is sandwiched between the original image and the top layer.

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I am having to “destroy” some of OrionsAngels graphics. I am not trying to get the images perfectly cut out.

+ =

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That’s fine. You’re doing a good job. It’s nice having assistants helping me out. :slightly_smiling_face:

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That’s fine. Variants always good to have.

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In case anyone is wondering hgoda90 has my permission to do this. He’s helping me out. I don’t have time to do all this work. He’s talented and doing a good job. It’s great that my bezels can get to more people and be easier to setup.

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Possibly the most interesting bezel so far and easier to achieve than you might think. I am using After Burner to test all the bezels since it has a lot of bright areas.

Forgot to mention the hardest being Punch-Out!! because of its two screens, of course.

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I will be doing some of OrionsAngel’s old Arcade Bezels after releasing the more current ones with Mega Bezel.

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I have finished with OrionsAngel’s Arcade Bezels and will be releasing them tomorrow. The shaders are currently named after the images but I will be renaming them later.

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I have uploaded OrionsAngel’s Arcade Bezels to Github. I also updated the first post to have all the download items seperate to keep everything clean. If anybody has any problem with the bezels than let me know.

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I will be doing variations of Duimon’s Uzebox, GP32 and ZX81 next.

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Great job everyone! It’s great to see all the talent in this community and that we can all come together to help get these bezels to the public. The love in this community is awesome.

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Duimon Uzebox

Uzebox Blue                              Uzebox Green
-----------                              -------------
[Background]                             [Background]
    Hue: 235                                 Hue: 120
	Saturation: 100                          Saturation: 100
	Brightness: 100                          Brightness: 100

Uzebox Orange                           Uzebox Purple
-------------                           -------------
[Background]                            [Background]
    Hue: 16                                 Hue: 300
	Saturation: 100                         Saturation: 100
	Brightness: 195                         Brightness: 100

Uzebox Yellow
-------------
[Background]
    Hue: 50
	Saturation: 100
	Brightness: 175

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Found a better view of OrionsAngel’s Candy Cabs’ Bezels which is a quick fix.

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Duimon Game Park GP32

I thought a dessert theme of variations would go well with Duimon’s great looking GP32 graphic.

GP32 Bomb Pop                         GP32 Cherry
-------------                         -----------
[Bezel & Frame Color]                 [Device]
    Hue: 0                                Hue: 358
	Saturation: 100                       Saturation: 172
	Brightness: 85                        Brightness: 110
                                          Gamma: 0.80
[Device]
	Hue: 0                             [Top Extra Layer]
	Saturation: 0                          Hue: 0
	Brightness: 100                        Saturation: 0
                                           Brightness: 15
[Decal]
	Colorize: 1
	Hue: 0
	Saturation: 200
	Brightness: 200

[Cabinet & Glass]
	Colorize: 1
	Hue: 231
	Saturation: 200
	Brightness: 200
	Gamma: 2
	Source Matte Type: 1

GP32 Grape                               GP32 Mint
----------                               ---------
[Device]                                 [Bezel & Frame Color]
	Hue: 332                                 Hue: 6
	Saturation: 134                          Saturation: 33
	Brightness: 55                           Brightness 21.20
	Gamma: 0.65
	                                      [Device]
[Top Extra Layer]                             Hue: 128
	Hue: 0                                    Saturation: 180
	Saturation: 0                             Brightness: 80
	Brightness: 15                            Gamma: 1.50

                                          [Decal]
                                              Colorize: 1
                                              Hue: 7
                                              Saturation: 170
                                              Brightness: 42
                                              Gamma: 0.75

                                          [Cabinet & Glass]
                                              Colorize: 1
                                               Hue: 7
                                               Saturation: 170
                                               Brightness: 42
                                               Gamma: 0.75

                                          [Top Extra Layer]
                                                Hue: 0
                                                Saturation: 0
                                                Brightness: 15

GP32 Orange Dream                        GP32 Orange
-----------------                        -----------
[Device]                                 [Device]
	Hue: 18                                  Hue: 30
	Saturation: 200                          Saturation: 174
	Brightness: 120                          Brightness: 90
	Gamma: 1                                 Gamma: 0.60

[Decal]                                   [Top Extra Layer]
	Colorize: 1                               Hue: 0
	Hue: 0                                    Saturation: 0
	Saturation: 0                             Brightness: 15
	Brightness: 200
	Gamma: 2

[Cabinet & Glass]
	Hue: 0
	Saturation: 0
	Brightness: 200
	Gamma: 2
	Source Matte Type: 1
	
[Top Extra Layer]
	Hue: 0
	Saturation: 0
	Brightness: 15

GP32 Peppermint                          GP32 Strawberries + Cream
---------------                          -------------------------
[Device]                                 [Bezel & Frame Color]
	Hue: 0                                   Hue: 0
	Saturation: 94                           Saturation: 0
	Brightness: 100                          Brightness: 85

[Decal]                                  [Device]
	Hue: 0                                   Hue: 350
	Saturation: 0                            Saturation: 150
	Brightness: 200                          Brightness: 100
	Gamma: 2
                                         [Decal]
[Cabinet & Glass]                            Colorize: 1
	Hue: 0                                   Hue: 0
	Saturation: 0                            Saturation: 0
	Brightness: 200                          Brightness: 200
	Gamma: 2                                 Gamma: 2
	Source Matte Type: 1
                                          [Cabinet & Glass]
                                              Colorize: 1
                                              Hue: 231
                                              Saturation: 200
                                              Brightness: 200
                                              Gamma: 2
                                              Source Matte Type: 1

1 Like

Thanks to @Duimon for the tips on Mega Bezel Reflection, I think I can now do the [No Bezel] variation. I have a few other things to do first.

HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "300.000000"
HSM_BZL_HEIGHT = "300.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "20.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_REFLECT_CORNER_FADE = "5.000000"
HSM_REFLECT_CORNER_FADE_DISTANCE = "10.000000"
HSM_REFLECT_GLOBAL_AMOUNT = "300.000000"
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "1.000000"
HSM_REFLECT_FULLSCREEN_GLOW = "0.000000"
HSM_REFLECT_RADIAL_FADE_WIDTH = "20.000000"
HSM_REFLECT_RADIAL_FADE_HEIGHT = "30.000000"
3 Likes

Duimon Sinclair ZX81

It seems the default was based off the keys and text, so I decided to go for the case and system logo.

ZX81 Black
----------
[Bezel & Frame Color]
	Hue: 0
	Saturation: 0
	Brightness: 11

[Decal Layer]
	Colorize: 1
	Hue: 1
	Saturation: 199
	Brightness: 190
	Gamma: 1.50

ZX81 Black -- Custom Bezel 002
------------------------------
[Bezel & Frame Color]
	Hue: 0
	Saturation: 0
	Brightness: 11
	
[Device Layer] & [Decal Layer]
	Hue: 0
	Saturation: 0
	Brightness: 2
	Gamma: 0.80
	
[Cabinet Glass Layer]
	Colorize: 1
	Hue: 0
	Saturation: 199
	Brightness: 190
	Gamma: 1.90

1 Like