Hgoda90 - Mega Bezel Graphics + Varieties

I will be doing some of OrionsAngel’s old Arcade Bezels after releasing the more current ones with Mega Bezel.

3 Likes

I have finished with OrionsAngel’s Arcade Bezels and will be releasing them tomorrow. The shaders are currently named after the images but I will be renaming them later.

3 Likes

I have uploaded OrionsAngel’s Arcade Bezels to Github. I also updated the first post to have all the download items seperate to keep everything clean. If anybody has any problem with the bezels than let me know.

4 Likes

I will be doing variations of Duimon’s Uzebox, GP32 and ZX81 next.

1 Like

Great job everyone! It’s great to see all the talent in this community and that we can all come together to help get these bezels to the public. The love in this community is awesome.

4 Likes

Duimon Uzebox

Uzebox Blue                              Uzebox Green
-----------                              -------------
[Background]                             [Background]
    Hue: 235                                 Hue: 120
	Saturation: 100                          Saturation: 100
	Brightness: 100                          Brightness: 100

Uzebox Orange                           Uzebox Purple
-------------                           -------------
[Background]                            [Background]
    Hue: 16                                 Hue: 300
	Saturation: 100                         Saturation: 100
	Brightness: 195                         Brightness: 100

Uzebox Yellow
-------------
[Background]
    Hue: 50
	Saturation: 100
	Brightness: 175

3 Likes

Found a better view of OrionsAngel’s Candy Cabs’ Bezels which is a quick fix.

1 Like

Duimon Game Park GP32

I thought a dessert theme of variations would go well with Duimon’s great looking GP32 graphic.

GP32 Bomb Pop                         GP32 Cherry
-------------                         -----------
[Bezel & Frame Color]                 [Device]
    Hue: 0                                Hue: 358
	Saturation: 100                       Saturation: 172
	Brightness: 85                        Brightness: 110
                                          Gamma: 0.80
[Device]
	Hue: 0                             [Top Extra Layer]
	Saturation: 0                          Hue: 0
	Brightness: 100                        Saturation: 0
                                           Brightness: 15
[Decal]
	Colorize: 1
	Hue: 0
	Saturation: 200
	Brightness: 200

[Cabinet & Glass]
	Colorize: 1
	Hue: 231
	Saturation: 200
	Brightness: 200
	Gamma: 2
	Source Matte Type: 1

GP32 Grape                               GP32 Mint
----------                               ---------
[Device]                                 [Bezel & Frame Color]
	Hue: 332                                 Hue: 6
	Saturation: 134                          Saturation: 33
	Brightness: 55                           Brightness 21.20
	Gamma: 0.65
	                                      [Device]
[Top Extra Layer]                             Hue: 128
	Hue: 0                                    Saturation: 180
	Saturation: 0                             Brightness: 80
	Brightness: 15                            Gamma: 1.50

                                          [Decal]
                                              Colorize: 1
                                              Hue: 7
                                              Saturation: 170
                                              Brightness: 42
                                              Gamma: 0.75

                                          [Cabinet & Glass]
                                              Colorize: 1
                                               Hue: 7
                                               Saturation: 170
                                               Brightness: 42
                                               Gamma: 0.75

                                          [Top Extra Layer]
                                                Hue: 0
                                                Saturation: 0
                                                Brightness: 15

GP32 Orange Dream                        GP32 Orange
-----------------                        -----------
[Device]                                 [Device]
	Hue: 18                                  Hue: 30
	Saturation: 200                          Saturation: 174
	Brightness: 120                          Brightness: 90
	Gamma: 1                                 Gamma: 0.60

[Decal]                                   [Top Extra Layer]
	Colorize: 1                               Hue: 0
	Hue: 0                                    Saturation: 0
	Saturation: 0                             Brightness: 15
	Brightness: 200
	Gamma: 2

[Cabinet & Glass]
	Hue: 0
	Saturation: 0
	Brightness: 200
	Gamma: 2
	Source Matte Type: 1
	
[Top Extra Layer]
	Hue: 0
	Saturation: 0
	Brightness: 15

GP32 Peppermint                          GP32 Strawberries + Cream
---------------                          -------------------------
[Device]                                 [Bezel & Frame Color]
	Hue: 0                                   Hue: 0
	Saturation: 94                           Saturation: 0
	Brightness: 100                          Brightness: 85

[Decal]                                  [Device]
	Hue: 0                                   Hue: 350
	Saturation: 0                            Saturation: 150
	Brightness: 200                          Brightness: 100
	Gamma: 2
                                         [Decal]
[Cabinet & Glass]                            Colorize: 1
	Hue: 0                                   Hue: 0
	Saturation: 0                            Saturation: 0
	Brightness: 200                          Brightness: 200
	Gamma: 2                                 Gamma: 2
	Source Matte Type: 1
                                          [Cabinet & Glass]
                                              Colorize: 1
                                              Hue: 231
                                              Saturation: 200
                                              Brightness: 200
                                              Gamma: 2
                                              Source Matte Type: 1

1 Like

Thanks to @Duimon for the tips on Mega Bezel Reflection, I think I can now do the [No Bezel] variation. I have a few other things to do first.

HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "300.000000"
HSM_BZL_HEIGHT = "300.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "20.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_REFLECT_CORNER_FADE = "5.000000"
HSM_REFLECT_CORNER_FADE_DISTANCE = "10.000000"
HSM_REFLECT_GLOBAL_AMOUNT = "300.000000"
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "1.000000"
HSM_REFLECT_FULLSCREEN_GLOW = "0.000000"
HSM_REFLECT_RADIAL_FADE_WIDTH = "20.000000"
HSM_REFLECT_RADIAL_FADE_HEIGHT = "30.000000"
3 Likes

Duimon Sinclair ZX81

It seems the default was based off the keys and text, so I decided to go for the case and system logo.

ZX81 Black
----------
[Bezel & Frame Color]
	Hue: 0
	Saturation: 0
	Brightness: 11

[Decal Layer]
	Colorize: 1
	Hue: 1
	Saturation: 199
	Brightness: 190
	Gamma: 1.50

ZX81 Black -- Custom Bezel 002
------------------------------
[Bezel & Frame Color]
	Hue: 0
	Saturation: 0
	Brightness: 11
	
[Device Layer] & [Decal Layer]
	Hue: 0
	Saturation: 0
	Brightness: 2
	Gamma: 0.80
	
[Cabinet Glass Layer]
	Colorize: 1
	Hue: 0
	Saturation: 199
	Brightness: 190
	Gamma: 1.90

1 Like

I have been messing around a little with the No Bezel variants settings. I have found the general Global settings and will be mainly focusing on it tomorrow.

2 Likes

It’s more because I like things to look more uniformed but that stems from my OCD. lol

2 Likes

I can understand that, because I have a hint of “OCD” as well. I was mainly thinking of overlays that have different cabinets and multiple different colors with them. Just keep the color differences but pick one of the cabinet side styles.

1 Like

Finished with the No Bezel variations of Duimon’s graphics, I only did the variations on consoles. Some of the shaders look better with the night variant. The Global settings:

HSM_ASPECT_RATIO_ORIENTATION = "1.000000"
HSM_ASPECT_RATIO_MODE = "2.000000"
HSM_NON_INTEGER_SCALE = "92.169861"
HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "200.000000"
HSM_BZL_HEIGHT = "200.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "20.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_REFLECT_CORNER_FADE = "5.000000"
HSM_REFLECT_CORNER_FADE_DISTANCE = "10.000000"
HSM_REFLECT_GLOBAL_AMOUNT = "200.000000"
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "1.300000"
HSM_REFLECT_FULLSCREEN_GLOW = "0.000000"
HSM_REFLECT_RADIAL_FADE_WIDTH = "20.000000"
HSM_REFLECT_RADIAL_FADE_HEIGHT = "20.000000"

3 Likes

The oval screen like shape is pretty cool. It’s similar to some old TV sets.

2 Likes

I am thinking about adding a “Glow” to @soqueroeu’s TV Backgrounds, curved only.

Edit: I could do scanline and glow changes too.

3 Likes

I tested out the settings on the Flat TV Backgrounds to see what it would look like. They look really good too so I thought why not and do them too.

2 Likes

Thanks to @HyperspaceMadness update, I should be able to do @OrionsAngel outline variants of Console Overlays.

6 Likes

I just added the changes to @soqueroeu’s TV Backgrounds on Github. I added the Diffuse Image to get the “shine” on the screen. I also added a pure black image to get the right effect on all the backgrounds.

Setting Additions

HSM_TUBE_DIFFUSE_OPACITY = "20.000000"
HSM_TUBE_DIFFUSE_IMAGE_COLORIZE_ON = "0.000000"
HSM_CAB_GLASS_LAYER_ORDER = "4.000000"
HSM_CAB_GLASS_MASK_MODE = "2.000000"
HSM_CAB_GLASS_SCALE_MODE = "1.000000"
g_lum = "0.250000"
g_cntrst = "-0.250000"
glow = "-0.750000"
shadowMask = "9.000000"
maskstr = "0.800000"
CabinetGlassImage = "../../../../Graphics/Soqueroeu-TV-Backgrounds/TV Panel.png"
TubeDiffuseImage = "../../../../Graphics/Soqueroeu-TV-Backgrounds/TV Light.png"

5 Likes

I have finished with @OrionsAngel Console Outline Variants. The shaders before have been renamed to [Color] and the outlined ones are named [Outline].

4 Likes