I will be doing some of OrionsAngel’s old Arcade Bezels after releasing the more current ones with Mega Bezel.
I have finished with OrionsAngel’s Arcade Bezels and will be releasing them tomorrow. The shaders are currently named after the images but I will be renaming them later.
I have uploaded OrionsAngel’s Arcade Bezels to Github. I also updated the first post to have all the download items seperate to keep everything clean. If anybody has any problem with the bezels than let me know.
Great job everyone! It’s great to see all the talent in this community and that we can all come together to help get these bezels to the public. The love in this community is awesome.
Duimon Uzebox
Uzebox Blue Uzebox Green
----------- -------------
[Background] [Background]
Hue: 235 Hue: 120
Saturation: 100 Saturation: 100
Brightness: 100 Brightness: 100
Uzebox Orange Uzebox Purple
------------- -------------
[Background] [Background]
Hue: 16 Hue: 300
Saturation: 100 Saturation: 100
Brightness: 195 Brightness: 100
Uzebox Yellow
-------------
[Background]
Hue: 50
Saturation: 100
Brightness: 175
Duimon Game Park GP32
I thought a dessert theme of variations would go well with Duimon’s great looking GP32 graphic.
GP32 Bomb Pop GP32 Cherry
------------- -----------
[Bezel & Frame Color] [Device]
Hue: 0 Hue: 358
Saturation: 100 Saturation: 172
Brightness: 85 Brightness: 110
Gamma: 0.80
[Device]
Hue: 0 [Top Extra Layer]
Saturation: 0 Hue: 0
Brightness: 100 Saturation: 0
Brightness: 15
[Decal]
Colorize: 1
Hue: 0
Saturation: 200
Brightness: 200
[Cabinet & Glass]
Colorize: 1
Hue: 231
Saturation: 200
Brightness: 200
Gamma: 2
Source Matte Type: 1
GP32 Grape GP32 Mint
---------- ---------
[Device] [Bezel & Frame Color]
Hue: 332 Hue: 6
Saturation: 134 Saturation: 33
Brightness: 55 Brightness 21.20
Gamma: 0.65
[Device]
[Top Extra Layer] Hue: 128
Hue: 0 Saturation: 180
Saturation: 0 Brightness: 80
Brightness: 15 Gamma: 1.50
[Decal]
Colorize: 1
Hue: 7
Saturation: 170
Brightness: 42
Gamma: 0.75
[Cabinet & Glass]
Colorize: 1
Hue: 7
Saturation: 170
Brightness: 42
Gamma: 0.75
[Top Extra Layer]
Hue: 0
Saturation: 0
Brightness: 15
GP32 Orange Dream GP32 Orange
----------------- -----------
[Device] [Device]
Hue: 18 Hue: 30
Saturation: 200 Saturation: 174
Brightness: 120 Brightness: 90
Gamma: 1 Gamma: 0.60
[Decal] [Top Extra Layer]
Colorize: 1 Hue: 0
Hue: 0 Saturation: 0
Saturation: 0 Brightness: 15
Brightness: 200
Gamma: 2
[Cabinet & Glass]
Hue: 0
Saturation: 0
Brightness: 200
Gamma: 2
Source Matte Type: 1
[Top Extra Layer]
Hue: 0
Saturation: 0
Brightness: 15
GP32 Peppermint GP32 Strawberries + Cream
--------------- -------------------------
[Device] [Bezel & Frame Color]
Hue: 0 Hue: 0
Saturation: 94 Saturation: 0
Brightness: 100 Brightness: 85
[Decal] [Device]
Hue: 0 Hue: 350
Saturation: 0 Saturation: 150
Brightness: 200 Brightness: 100
Gamma: 2
[Decal]
[Cabinet & Glass] Colorize: 1
Hue: 0 Hue: 0
Saturation: 0 Saturation: 0
Brightness: 200 Brightness: 200
Gamma: 2 Gamma: 2
Source Matte Type: 1
[Cabinet & Glass]
Colorize: 1
Hue: 231
Saturation: 200
Brightness: 200
Gamma: 2
Source Matte Type: 1
Thanks to @Duimon for the tips on Mega Bezel Reflection, I think I can now do the [No Bezel] variation. I have a few other things to do first.
HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "300.000000"
HSM_BZL_HEIGHT = "300.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "20.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_REFLECT_CORNER_FADE = "5.000000"
HSM_REFLECT_CORNER_FADE_DISTANCE = "10.000000"
HSM_REFLECT_GLOBAL_AMOUNT = "300.000000"
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "1.000000"
HSM_REFLECT_FULLSCREEN_GLOW = "0.000000"
HSM_REFLECT_RADIAL_FADE_WIDTH = "20.000000"
HSM_REFLECT_RADIAL_FADE_HEIGHT = "30.000000"
Duimon Sinclair ZX81
It seems the default was based off the keys and text, so I decided to go for the case and system logo.
ZX81 Black
----------
[Bezel & Frame Color]
Hue: 0
Saturation: 0
Brightness: 11
[Decal Layer]
Colorize: 1
Hue: 1
Saturation: 199
Brightness: 190
Gamma: 1.50
ZX81 Black -- Custom Bezel 002
------------------------------
[Bezel & Frame Color]
Hue: 0
Saturation: 0
Brightness: 11
[Device Layer] & [Decal Layer]
Hue: 0
Saturation: 0
Brightness: 2
Gamma: 0.80
[Cabinet Glass Layer]
Colorize: 1
Hue: 0
Saturation: 199
Brightness: 190
Gamma: 1.90
I have been messing around a little with the No Bezel variants settings. I have found the general Global settings and will be mainly focusing on it tomorrow.
It’s more because I like things to look more uniformed but that stems from my OCD. lol
I can understand that, because I have a hint of “OCD” as well. I was mainly thinking of overlays that have different cabinets and multiple different colors with them. Just keep the color differences but pick one of the cabinet side styles.
Finished with the No Bezel variations of Duimon’s graphics, I only did the variations on consoles. Some of the shaders look better with the night variant. The Global settings:
HSM_ASPECT_RATIO_ORIENTATION = "1.000000"
HSM_ASPECT_RATIO_MODE = "2.000000"
HSM_NON_INTEGER_SCALE = "92.169861"
HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "200.000000"
HSM_BZL_HEIGHT = "200.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "20.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_REFLECT_CORNER_FADE = "5.000000"
HSM_REFLECT_CORNER_FADE_DISTANCE = "10.000000"
HSM_REFLECT_GLOBAL_AMOUNT = "200.000000"
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "1.300000"
HSM_REFLECT_FULLSCREEN_GLOW = "0.000000"
HSM_REFLECT_RADIAL_FADE_WIDTH = "20.000000"
HSM_REFLECT_RADIAL_FADE_HEIGHT = "20.000000"
The oval screen like shape is pretty cool. It’s similar to some old TV sets.
I am thinking about adding a “Glow” to @soqueroeu’s TV Backgrounds, curved only.
Edit: I could do scanline and glow changes too.
I tested out the settings on the Flat TV Backgrounds to see what it would look like. They look really good too so I thought why not and do them too.
Thanks to @HyperspaceMadness update, I should be able to do @OrionsAngel outline variants of Console Overlays.
I just added the changes to @soqueroeu’s TV Backgrounds on Github. I added the Diffuse Image to get the “shine” on the screen. I also added a pure black image to get the right effect on all the backgrounds.
Setting Additions
HSM_TUBE_DIFFUSE_OPACITY = "20.000000"
HSM_TUBE_DIFFUSE_IMAGE_COLORIZE_ON = "0.000000"
HSM_CAB_GLASS_LAYER_ORDER = "4.000000"
HSM_CAB_GLASS_MASK_MODE = "2.000000"
HSM_CAB_GLASS_SCALE_MODE = "1.000000"
g_lum = "0.250000"
g_cntrst = "-0.250000"
glow = "-0.750000"
shadowMask = "9.000000"
maskstr = "0.800000"
CabinetGlassImage = "../../../../Graphics/Soqueroeu-TV-Backgrounds/TV Panel.png"
TubeDiffuseImage = "../../../../Graphics/Soqueroeu-TV-Backgrounds/TV Light.png"
I have finished with @OrionsAngel Console Outline Variants. The shaders before have been renamed to [Color] and the outlined ones are named [Outline].