Hgoda90 - Mega Bezel Graphics + Varieties

Experimenting a little with @lfan’s System Bezel settings and I think I found the right settings, that will make the bezel stand out. I haven’t started @OrionsAngel’s stuff yet, for those wondering.

HSM_FRM_TEXTURE_OPACITY = "15.000000"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_SHADOW_OPACITY = "200.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"

6 Likes

Yelp, didn’t know about Frame Outer Edge Shading. :astonished:

HSM_FRM_TEXTURE_OPACITY = "5.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"

Edit: Still experimenting. :man_scientist:

7 Likes

I think I achieved the final product for lfan’s Bezels. I want to change the Frame’s Noise but a current bug is preventing it from being visible, so I will just leave the setting in the shader files.

4 Likes

What’s going on with those scanlines here? Is this some sort of rotated Magenta/Green mask?

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For the scanlines, I just used the same settings that I used with the TV Backgrounds.

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Can I get someone’s opinion on my idea of the ColecoVision Bezel? I only need an opinion on this one since it is the only one with a Gradient.

ColecoVision Bezel

2 Likes

This frame with wider edges turned out very good.

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The others, with frame edge shading, look better. Instead of trying to match the gradient color, maybe try a darker color. The gradient may end up looking a bit like a shadow.

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I changed some of the settings around.

Edit: Solid Color.

4 Likes

Here are the settings for the bezels for anybody who wants them. I am almost done with lfan bezel color changes, I have only 5 left to do.

HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_NON_INTEGER_SCALE_OFFSET = "92.000000"
HSM_SCREEN_POSITION_Y = "-9.000000"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "60.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "65.000000"
HSM_BZL_WIDTH = "55.000000"
HSM_BZL_HEIGHT = "55.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "150.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "700.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "105.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "300.000000"
HSM_BZL_NOISE = "10.000000"
HSM_FRM_THICKNESS = "135.000000"
HSM_FRM_THICKNESS_SCALE_X = "200.000000"
HSM_FRM_TEXTURE_OPACITY = "5.000000"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "200.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"
HSM_FRM_USE_INDEPENDENT_COLOR = "1.000000"
HSM_FRM_NOISE = "25.000000"

Edit: I think the default color is better with some changes. I would recommend these different changes for dark grays.

HSM_FRM_TEXTURE_OPACITY = "0.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "1000.000000"
HSM_FRM_OUTER_EDGE_SHADING = "100.000000"

3 Likes

I figured since I have lfan’s Bezel colors done I will just go ahead and upload those. I am currently checking all the settings and will be placing them on Github after, of course.

Edit: Done.

3 Likes

These are awesome, thanks for uploading them! Any chance of doing Ifan’s MAME as well? :innocent:

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I like the wide frame, it shows off the really nice frame gradient @Duimon did :star_struck:

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Yeah I was going to do that. I honestly forgot about doing the arcade ones, I was just trying to get them done quickly. It won’t take long since I am going to do them only in black.

Edit: I have just added them. :+1:

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Just went ahead and made a few color variations for lfan’s arcade bezels.

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This makes my day :smiley: Thank you, it looks perfect to me.

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Did variations for lfan’s new Genesis and Neo Geo MVS bezels, set them as v2.

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I am going to be releasing an Alternate version of lfan’s Bezel Variations as [Full]. They are going to be simply the bezel art and Mega Bezel being fully visible on screen.

Edit: Uploaded

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Have you tried to use integer scale? Could have settings with this option.

For 256px and 320px systems I use integer scale. The exceptions are ColecoVision, SG-1000, Master System, Sega Mark III, Neo Geo AES and Neo Geo CD with only horizontal integer scale, because this systems praticaly not have spaces on borders.

This setting allows you to have a larger screen, but you would have to reduce the width of the TV frame.

That’s why my overlays have borders with different widths. :grin:

Integer Scale ON: Horizontal and Vertical

Integer Scale ON: Only Horizontal

4 Likes

Yeah I haven’t used integer scale on any of the presets I have done before. I have experimented a little and I think I found a good variation of the bezel.

4 Likes