I had the idea of making Split-Screen variations for 3DS and DS.
Excellent job as always.
Any chance to implement led ambient lights emulation? Kokoko3k made it for koko-aio shader I think it would be great in your “Custom Projector” presets
I could do a special Projector style just for the koko-aio shaders.
Thanks @LetramChi for the suggestion. I will be playing around a little more but I have the general idea down of a koko-aio “projector”. I am going to be adding it to the Custom Projector folder as koko when I am done.
Really cool Let’s see what wonders will come out of all this
An ultrawide 21:9 display might be an interesting fit for those new Super Splitscreen variations!
Somehow I forgot about GB2Player. I am going to go ahead and do the updated DS color variations for Duimon’s DS Graphic next.
I have added the new DS presets for Duimon’s DS Graphics to the repo. I will be posting the settings later.
The colors I selected were simply basic colors from the DSi color variations without anything crazy to them.
Duimon Nintendo DS Update
Black
-----
[Bezel Color]
Hue: 0
Saturation: 0
Value: 6
[Device Image Layer]
Colorize: 1
Hue Offset: 0
Saturation: 0
Brightness: 20
Gamma: 0.90
[Decal Layer]
Opacity: 100
Hue Offset: 0
Saturation: 100
Brightness: 40
Blue
----
[Bezel Color]
Hue: 202
Saturation: 100
Value: 26
[Device Image Layer]
Colorize: 1
Hue Offset: 220
Saturation: 200
Brightness: 140
Gamma: 1.10
Burgundy
--------
[Bezel Color]
Hue: 0
Saturation: 58
Value: 22
[Device Image Layer]
Colorize: 1
Hue Offset: 0
Saturation: 185
Brightness: 165
Gamma: 1.00
Green
-----
[Bezel Color]
Hue: 120
Saturation: 100
Value: 35
[Device Image Layer]
Colorize: 1
Hue Offset: 120
Saturation: 200
Brightness: 170
Gamma: 1.30
Pink
----
[Bezel Color]
Hue: 320
Saturation: 100
Value: 48
[Device Image Layer]
Colorize: 1
Hue Offset: 350
Saturation: 200
Brightness: 150
Gamma: 2.00
Red
---
[Bezel Color]
Hue: 1
Saturation: 100
Value: 48
[Device Image Layer]
Colorize: 1
Hue Offset: 0
Saturation: 200
Brightness: 150
Gamma: 2.00
Yellow
------
[Bezel Color]
Hue: 56
Saturation: 100
Value: 65
[Device Image Layer]
Colorize: 1
Hue Offset: 40
Saturation: 200
Brightness: 200
Gamma: 3.00
[Cabinet Glass Layer]
Source Matte Color: 2
Just playing around with the DS Graphic settings and found something interesting. I might add it to the repo in the future.
I thought to change the Nintendo 3DS variations. I found the color variations of Black, Blue, Green, Orange, Purple and Red.
Duimon Nintendo 3DS Update
I selected these colors from the original 3DS color variations that Nintendo showed at the 2011 E3.
Black
-----
[Bezel Color]
Hue: 0
Saturation: 0
Value: 8
[Device Image Layer]
Colorize: 1
Hue Offset: 0
Saturation: 0
Brightness: 20
Gamma: 1.00
Blue
----
[Bezel Color]
Hue: 207
Saturation: 77
Value: 22
[Device Image Layer]
Colorize: 1
Hue Offset: 220
Saturation: 198
Brightness: 100
Gamma: 1.20
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 220
Saturation: 198
Brightness: 100
Gamma: 1.10
Blend Mode: 2
Source Matte Color: 1
[Cabinet Glass Layer]
Source Matte Color: 2
Green
-----
[Bezel Color]
Hue: 87
Saturation: 77
Value: 22
[Device Image Layer]
Colorize: 1
Hue Offset: 100
Saturation: 198
Brightness: 100
Gamma: 1.20
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 100
Saturation: 198
Brightness: 100
Gamma: 1.10
Blend Mode: 2
Source Matte Color: 1
[Cabinet Glass Layer]
Source Matte Color: 2
Orange
------
[Bezel Color]
Hue: 38
Saturation: 100
Value: 36
[Device Image Layer]
Colorize: 1
Hue Offset: 10
Saturation: 200
Brightness: 100
Gamma: 1.80
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 10
Saturation: 200
Brightness: 100
Gamma: 1.80
Blend Mode: 2
Source Matte Color: 1
[Cabinet Glass Layer]
Source Matte Color: 2
Purple
------
[Bezel Color]
Hue: 269
Saturation: 77
Value: 22
[Device Image Layer]
Colorize: 1
Hue Offset: 255
Saturation: 198
Brightness: 100
Gamma: 1.20
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 255
Saturation: 198
Brightness: 100
Gamma: 1.10
Blend Mode: 2
Source Matte Color: 1
[Cabinet Glass Layer]
Source Matte Color: 2
Red
----
[Bezel Color]
Hue: 4
Saturation: 77
Value: 22
[Device Image Layer]
Colorize: 1
Hue Offset: 1
Saturation: 198
Brightness: 100
Gamma: 1.20
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 1
Saturation: 198
Brightness: 100
Gamma: 1.10
Blend Mode: 2
Source Matte Color: 1
[Cabinet Glass Layer]
Source Matte Color: 2
I forgot about Duimon doing DREZ presets for some of his Graphics so I will be doing the variations for those next.
Messing with Duimon’s DS and 3DS Graphic variations made me think of the variations I did for Console Arcade. I am going to be changing DS to follow the DSi colors and the 3DS to follow the original 3DS color variations. I will be going for these after I do DREZ variations for Duimon’s Graphics with DREZ presets.
The DREZ variations to Duimon’s Graphics have been added to the repo.
I forgot to transfer Super Nintendo and Super Famicom Alt PVM20 and TM20 variations to Duimon’s stand alone TM20 and PVM20 Graphics. I also just renamed the NES folder to the console’s full name. All have been added to the repo, of course.