Jobima crt guest advanced presets

new update 8.05

it should be more balanced and also has some fixes for “update 8.03” problems

1 Like

I did a preset based on crt-guest-advanced-fastest

Jobima CRT Preset VFast.slangp

shaders = "10"
feedback_pass = "0"
shader0 = "shaders_slang/stock.slang"
alias0 = ""
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
shader1 = "shaders_slang/crt/shaders/crt-resswitch-glitch-koko.slang"
alias1 = "PrePass0"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass1.slang"
alias2 = "NPass1"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
filter_linear2 = "false"
float_framebuffer2 = "true"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "4.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass2.slang"
alias3 = ""
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
filter_linear3 = "true"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "0.500000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/crt/shaders/guest/advanced/ntsc/ntsc-pass3.slang"
alias4 = ""
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
filter_linear4 = "true"
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders_slang/crt/shaders/guest/fast/perf-pass.slang"
alias5 = "PerfPass"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
filter_linear5 = "true"
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders_slang/crt/shaders/guest/fast/pre-shadersf.slang"
alias6 = "PrePassDontChange"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
filter_linear6 = "true"
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders_slang/crt/shaders/guest/fast/linearizef.slang"
alias7 = "LinearizePass"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
filter_linear7 = "true"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders_slang/crt/shaders/guest/fast/crt-guest-advanced-pass1f.slang"
alias8 = ""
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
filter_linear8 = "true"
float_framebuffer8 = "true"
srgb_framebuffer8 = "false"
scale_type_x8 = "viewport"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "shaders_slang/crt/shaders/guest/fast/crt-guest-advanced-pass2f.slang"
alias9 = "Pass2"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
filter_linear9 = "true"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "viewport"
scale_x9 = "1.000000"
scale_type_y9 = "viewport"
scale_y9 = "1.000000"
cust_artifacting = "0.200000"
cust_fringing = "0.100000"
ntsc_scale = "1.050000"
ntsc_sat = "1.100000"
ntsc_gamma = "0.750000"
ntsc_rainbow1 = "2.000000"
ntsc_taps = "16.000000"
ntsc_charp = "5.000000"
ntsc_charp3 = "3.000000"
ntsc_cscale = "1.500000"
ntsc_ring = "0.900000"
ntsc_sharp = "-7.000000"
ntsc_shape = "0.500000"
wp_saturation = "0.950000"
contr = "0.500000"
GAMMA_INPUT = "2.200000"
interm = "4.000000"
inters = "0.050000"
h_sharp = "3.000002"
s_sharp = "0.000000"
ring = "0.050000"
spike = "0.900000"
bloom = "0.150000"
mask_bloom = "-0.500000"
bloom_dist = "0.050000"
halation = "0.100000"
hmask1 = "-0.750000"
gamma_c = "1.250000"
clips = "0.200000"
gsl = "2.000000"
scanline2 = "6.000000"
beam_min = "1.899999"
beam_size = "0.800000"
scans = "2.300000"
scan_falloff = "0.250000"
shadowMask = "6.000000"
maskstr = "0.400000"
mcut = "1.050000"
maskboost = "1.999999"
mshift = "0.500000"
slotmask = "0.050000"
slotmask1 = "0.100000"
smask_mit = "0.500000"
vertmask = "-0.500000"
DER = "-0.300000"
DEB = "0.200000"
DES = "0.750000"
post_br = "1.030000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = "shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
SamplerLUT1_mipmap = "false"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT2 = "shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
SamplerLUT2_mipmap = "false"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT3 = "shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
SamplerLUT3_mipmap = "false"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT4 = "shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
SamplerLUT4_mipmap = "false"
SamplerLUT4_wrap_mode = "clamp_to_border"

it seems work nicer than other fast shaders preset I made, but it’s a bit slower than them

6 Likes

The spikes are sharp but not blocky looking. Zoomed in I see the edges of the scanlines around the white number text what setting adjusts that?

it depend on other things but

maybe you may try set this to 2.00

another “TV 480i” test with the last update (only in All-in-1 Jobima Presets for now), using last guest updates and phosphor-persistence

Jobima CRT Preset TV 480i V8.06

keep in mind that the real quality not show up because of video compression and there are out of sync problem in obs that make interlaced video worst sometimes

–======–

The OP didnt updated yet since there will be another update to add PAL preset

PAL preset test

I spent all my time with PAL on this game, and this kinda similar to how I remember it (thanks to guest.r for adding PAL)

anyway, here the PAL preset for now

shaders = "20"
feedback_pass = "0"
shader0 = "shaders_slang/crt/shaders/crt-resswitch-glitch-koko.slang"
alias0 = ""
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/crt/shaders/guest/hd/stock.slang"
alias1 = ""
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
filter_linear1 = "false"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/crt/shaders/guest/hd/stock.slang"
alias2 = "StockPass"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
filter_linear2 = "false"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "shaders_slang/crt/shaders/guest/hd/afterglow0.slang"
alias3 = "AfterglowPass"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
filter_linear3 = "false"
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders_slang/crt/shaders/guest/hd/pre-shaders-afterglow.slang"
alias4 = "PrePass"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "true"
filter_linear4 = "false"
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders_slang/crt/shaders/guest/advanced/pal/pal-pass1.slang"
alias5 = "PalPass1"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
filter_linear5 = "false"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "shaders_slang/crt/shaders/guest/advanced/pal/pal-pass2.slang"
alias6 = "PalPass2"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
filter_linear6 = "false"
float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "4.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "shaders_slang/crt/shaders/guest/advanced/pal/pal-pass3.slang"
alias7 = "PalPass3"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
filter_linear7 = "true"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "0.500000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders_slang/crt/shaders/guest/advanced/custom-fast-sharpen-pal.slang"
alias8 = ""
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
filter_linear8 = "true"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
shader9 = "shaders_slang/crt/shaders/guest/hd/linearize-hd.slang"
alias9 = "LinearizePass"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
filter_linear9 = "true"
float_framebuffer9 = "true"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
shader10 = "shaders_slang/crt/shaders/guest/hd/crt-guest-advanced-hd-pass1.slang"
alias10 = "Pass1"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"
filter_linear10 = "true"
float_framebuffer10 = "true"
srgb_framebuffer10 = "false"
scale_type_x10 = "viewport"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
shader11 = "shaders_slang/crt/shaders/guest/hd/gaussian_horizontal.slang"
alias11 = ""
wrap_mode11 = "clamp_to_border"
mipmap_input11 = "false"
filter_linear11 = "true"
float_framebuffer11 = "true"
srgb_framebuffer11 = "false"
scale_type_x11 = "absolute"
scale_x11 = "800"
scale_type_y11 = "source"
scale_y11 = "1.000000"
shader12 = "shaders_slang/crt/shaders/guest/hd/gaussian_vertical.slang"
alias12 = "GlowPass"
wrap_mode12 = "clamp_to_border"
mipmap_input12 = "false"
filter_linear12 = "true"
float_framebuffer12 = "true"
srgb_framebuffer12 = "false"
scale_type_x12 = "absolute"
scale_x12 = "800"
scale_type_y12 = "absolute"
scale_y12 = "600"
shader13 = "shaders_slang/crt/shaders/guest/hd/bloom_horizontal.slang"
alias13 = ""
wrap_mode13 = "clamp_to_border"
mipmap_input13 = "false"
filter_linear13 = "true"
float_framebuffer13 = "true"
srgb_framebuffer13 = "false"
scale_type_x13 = "absolute"
scale_x13 = "800"
scale_type_y13 = "source"
scale_y13 = "1.000000"
shader14 = "shaders_slang/crt/shaders/guest/hd/bloom_vertical.slang"
alias14 = "BloomPass"
wrap_mode14 = "clamp_to_border"
mipmap_input14 = "false"
filter_linear14 = "true"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "absolute"
scale_y14 = "600"
shader15 = "shaders_slang/crt/shaders/guest/hd/crt-guest-advanced-hd-pass2.slang"
alias15 = ""
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
filter_linear15 = "true"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "1.000000"
scale_type_y15 = "viewport"
scale_y15 = "1.000000"
shader16 = "shaders_slang/crt/shaders/guest/hd/deconvergence-hd.slang"
alias16 = ""
wrap_mode16 = "clamp_to_border"
mipmap_input16 = "false"
filter_linear16 = "true"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
shader17 = "shaders_slang/crt/shaders/phosphor-persistence/phosphor-apply.slang"
alias17 = "internal1"
wrap_mode17 = "clamp_to_border"
mipmap_input17 = "false"
filter_linear17 = "false"
float_framebuffer17 = "false"
srgb_framebuffer17 = "false"
scale_type_x17 = "source"
scale_x17 = "1.000000"
scale_type_y17 = "source"
scale_y17 = "1.000000"
shader18 = "shaders_slang/crt/shaders/phosphor-persistence/phosphor-update.slang"
alias18 = "phosphor"
wrap_mode18 = "clamp_to_border"
mipmap_input18 = "false"
filter_linear18 = "false"
float_framebuffer18 = "false"
srgb_framebuffer18 = "false"
scale_type_x18 = "source"
scale_x18 = "1.000000"
scale_type_y18 = "source"
scale_y18 = "1.000000"
shader19 = "shaders_slang/crt/shaders/phosphor-persistence/passthrough.slang"
alias19 = "internal2"
wrap_mode19 = "clamp_to_border"
mipmap_input19 = "false"
filter_linear19 = "false"
float_framebuffer19 = "false"
srgb_framebuffer19 = "false"
scale_type_x19 = "source"
scale_x19 = "1.000000"
scale_type_y19 = "source"
scale_y19 = "1.000000"
AS = "0.000000"
CP = "1.000000"
wp_saturation = "0.950000"
contr = "0.500000"
ARTIFACTING = "0.200000"
FRINGING = "0.100000"
RFNOISE = "0.000001"
RFNOISE1 = "0.000010"
pal_res = "2.000000"
CSHARPEN = "0.500000"
CDETAILS = "0.250000"
NDEBLUR = "1.750000"
DESHARP = "2.000000"
GAMMA_INPUT = "2.200000"
gamma_out = "2.200000"
interm = "5.000000"
S_SHARP = "0.100000"
HSHARP = "0.700000"
MAXS = "0.010000"
HARNG = "0.100000"
m_glow = "2.000000"
m_glow_low = "5.000000"
m_glow_dist = "0.700000"
m_glow_mask = "0.600000"
FINE_GLOW = "5.000000"
FINE_BLOOM = "2.000000"
glow = "0.100000"
bloom = "0.150000"
mask_bloom = "-0.500000"
bloom_dist = "-0.050000"
halation = "0.100000"
bmask1 = "-0.100000"
hmask1 = "-0.750000"
gamma_c2 = "1.250000"
clips = "0.250000"
gsl = "2.000000"
scanline2 = "6.000000"
beam_min = "1.900000"
beam_size = "0.800000"
scans = "1.000000"
scan_falloff = "0.250000"
shadowMask = "6.000000"
maskstr = "0.700000"
mcut = "1.050000"
maskboost = "2.000000"
mshift = "0.500000"
slotmask = "0.100000"
slotmask1 = "0.200000"
smoothmask = "0.250000"
smask_mit = "0.500000"
bmask = "0.001000"
mclip = "0.050000"
pr_scan = "0.125000"
maskmid = "0.250000"
edgemask = "0.500000"
dctypex = "0.150000"
dctypey = "0.150000"
deconrr = "1.000000"
deconrb = "-0.750000"
deconrry = "0.500000"
deconrgy = "-0.250000"
decons = "1.200000"
addnoised = "0.020000"
post_br = "1.030000"
phosphor_power = "2.900000"
phosphor_amplitude = "0.010000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = "shaders_slang/crt/shaders/guest/advanced/lut/trinitron-lut.png"
SamplerLUT1_mipmap = "false"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT2 = "shaders_slang/crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
SamplerLUT2_mipmap = "false"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT3 = "shaders_slang/crt/shaders/guest/advanced/lut/nec-lut.png"
SamplerLUT3_mipmap = "false"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT4 = "shaders_slang/crt/shaders/guest/advanced/lut/ntsc-lut.png"
SamplerLUT4_mipmap = "false"
SamplerLUT4_wrap_mode = "clamp_to_border"

maybe I will update the OP later, since PAL still get updates from guest.r (also “raster bloom” (breathing) still missing so my enthusiasm kinda reduced to do full update)

3 Likes

Honestly, great work! It really brings back a familiar look, just like an old TV from my childhood.

5 Likes

new update V8.07 in the OP

1 Like

What’s the difference between this and the AfterGlow parameter which is already included in Crt-guest-advanced?

1 Like

As far as I know AfterGlow can not be used in the end of preset, also AfterGlow dont fill the interlace gaps but it seems it only fill the edge

more info about AfterGlow and interlace

while phosphor-persistence work whether at the beginning or the end of the preset, also it operates like a real CRT, blindly, and doesn’t skip the gaps between the fields, therefore, its suitable if the goal is to accurately simulate how the interlace system works in CRT televisions

more info about phosphor-persistence and interlace

anyway, I used phosphor-persistence only for “TV 480i” presets, regular presets still use AfterGlow

4 Likes

new update, to use last guest update features

also this update use new crt-black_crush-koko to get better crt-like black levels in bright scenes

4 Likes

EDIT I got it working! Had to restart RA and that fixed it somehow.

Hi.

I’ve been trying to use your shaders but for some reason they fail to load. I place them in the parent directory like instructed. Other presets like sonkun’s work just fine. Did I miss a step?

image

2 Likes

same problem here.

To add the all-in-1 presets that goes in \shaders\shaders_slang\presets\ didnt work either.

@cuyo01 make sure you update

seems you use d3d* like d3d11, which seems not working at all with TV 480i (except V7 TV 480i) presets (which I think because phosphor-persistence), in that case you should use glcore if you dont have Vulkan

Hello, I’ve been a passive reader just checking in for shaders update, I finally created an account for this topic :slight_smile:

So I tried to delete the whole slang_shaders to start fresh from the latest Online-update, and some your last update did not work : I see you have implemented the move from …/…/…/crt/shaders to …/…/…/crt/crt-effects/shaders, for crt-resswitch-glitch-koko.slang but it was not done in these 6

guest VFast.slangp

Sony CRT Pixels.slangp

zfast G.slangp

zfast G2.slangp

zfast G3.slangp

zfast V2.slangp

1 Like

Hi and welcome :slight_smile:

yes, those were forgotten, I will do a silent update to fix them today, thanks for the report :+1:

1 Like

up to 2025-11-16-r1 version.

make sure to do the #0

also

It worked, thanks, I almost never update the shaders, only the guest ones.

1 Like