Just a friendly reminder phosphor persistence/afterglow happens on any color that contrasts enough is my guess (doesn’t care if it’s black).
I was playing a NES game while back on CRT can’t remember which game, I posted a long drawn out comment in on the the shader threads about it. Regardless, it had blue backgrounds, and I don’t mean dark blue, I mean like baby/sky blue and I was able to see afterglow from 6ft away to the point that I decided to confirm by getting closer
Granted that CRT is like almost 14-21 years old at this point, and I haven’t had either serviced. (I can’t remember which of my two CRTs I used, I’m going by their manufacturing dates btw)