Yeah this persistence vs afterglow is a tricky one.
@hunterk has mentioned that on his crts that he has only seen it appear over black
Long persistence, like you see on old LCDs the glow appears equivalently over brighter and darker colors, so looks blurry in movement. The afterglow on the other hand seems to only noticeable on darker areas. I’m no expert on this, just what I’ve observed…
One thing that I’ve seen about the afterglow in GDV is that the cutoff between what is considered black and where afterglow appears and where lighter colors start to appear and no afterglow appears can be abrupt and cause a harsh edge between them. So you can end up with the afterglow being much brighter than the area it is right next to (which is almost black)
I think the ‘Raise Black Level’ is also hooked to this identification of what was black, so can give a weird result too if it is increased depending on the game if there are gradients close to black, I’m sure it would work quite well for something like Pacman.
Here’s an example of when the
I haven’t played with this stuff for a while though, so hopefully that’s all still accurate