Hi guest! Thanks for your detailed response. I’m going off this post of yours that said to match them:
The game I had in mind is a modern PC game with retro graphics, Cast n Chill, that seems to have a native pixel resolution of 384x216. Since this is upscaled to my monitor’s resolution, I thought I’d have both internal resolution params 10x with Resolution_X and Resolution_Y at 3840x2160. But actually, in practice, I’ve gotten good, sharp results for a game like this doing 5x for internal resolutions and resolution x/y at 3840x1080. If I do the math and divide, the result is 768x216? I could also do 10x for internal resolution and make resolution x/y 7680x2160 and the result would be similar… is that supposed to be any better? I’m not sure if I’m doing this all correctly… mostly just putting pieces of tips together I’ve found lurking the forum here, heh. Anyway, thanks for clearing that up a bit.




