I mostly meant separate Guest Advanced NTSC preset. Cyber’s suggestion to disable bezel effect itself works too, though standalone Guest Advanced would be faster I guess, at least to load.
Not that speed is a problem for me, I just find bezel distracting.
Loading one of these presets, saving a new “full” preset, and editing it to be used as a second reference to the standalone guest shader, is a fairly easy thing to do.
The issue lies in the possibility that any newer upgrades to the standalone will effect the way it looks. (Although guest.r tries to avoid breaking existing presets when adding new features.)
The version of guest in the Mega Bezel is a bit outdated right now.
The game was very beautiful, I tested it here too and it really looks perfect! changing the subject a little, I realized that my game has a “pixel” or whatever on the screen that bothers me the whole game haha does yours have this too? Look:
No Shader:
Shader:
it looks like the bezel was badly erased
That’s right hahaha thank you! Silly little problem!
just a pity that the quality of the images of the bezel is not in 4k
Nope! Mine hasn’t, you can check my video a few posts above to check it.
true, I still haven’t found overlays with quality above 1080!
Upscale the 1080p one to 4K using an AI upscaler.
woow. thanx! a scale with AI really made a difference!
Glad I could help. Which tool did you use if I may ask?
As I use linux, I don’t know any software for this function, so I used an online tool anyway
An online tool counts. I’m always on the look out for new ones.