I think I found the cleanest and crispest shader preset I have ever used with the Megatron shader. Yesterday I tried Megatron in Retroarch for comparison with Reshade Megatron and somehow it works different or I made some mistakes in the Reshade configuration, I am not sure yet. I changed a few settings in the Retroarch Megatron shader and this is what I got:
Every single pixel is scaled accurately with an Aperture Grille phosphor on top and scanlines look perfect now in my eyes, unobtrusively and not thick. It’s the first time I have seen these games that crisp and clean.
Mortal Kombat is one of those games which never looked satisfying enough in my eyes and now I am finally happy with the result and it reminds me of the old days in the Arcade playing it. This is how I remember it, very crisp and sharp.
Also I did not use any blur or NTSC filter this time, because I think it would take away the fidelity.
All pictures are in SDR as always, so please make sure that HDR is activated and SDR slider to maximum to view them in full brightness. And in Fullscreen of course.
What is your opinion about this preset? With Lilium’s HDR inverse tonemapping this looks insane on my OLED TV. @ Cyber I have not forgotten the dedicated thread, but I need to do some further testing before I do it. Some differences between Megatron in Retroarch and Megatron in Reshade are not yet clear to me and I try to figure them out.
What a difference this shader makes: