That is really a shame. Your work is just too good to not share with everyone.
If you change your mind, I would be glad to lend a hand converting these to vanilla and potato presets. Even standard overlays.
That is really a shame. Your work is just too good to not share with everyone.
If you change your mind, I would be glad to lend a hand converting these to vanilla and potato presets. Even standard overlays.
Even standard overlays.
That’s certainly doable. As far as the bezel/overlay portion of these, most of those I created before working on this to begin with, and just reworked a bit for use here. I’ve made new ones for this that didn’t exist in that format but it wouldn’t be too difficult to convert back in that direction either.
Downgrading the presets I’m a little more dubious about. There are some things missing in the non-ADV presets like Sharpsmoother that I’m really quite fond of.
Update 11-20-2022:
It’s probably worth noting here that there are actually a couple alternate background versions available for rotated MAME (and a few others like Neo Geo and CPS1) as well. If you navigate to Zombs Mega Bezel\Resources\Images\MAME you’ll see a couple subfolders with alternate versions which you can copy out and replace in the MAME folder if you want to change it.
What I did, in order to get my GeForce GTX 970 to be able to run my presets in their full glory at 4K was clone my preset folder and replace the MBZ__0__SMOOTH-ADV_GDV.slangp base preset with the MBZ__0__SMOOTH-ADV-NO-REFLECT__GDV.slangp.
Everything but the real-time reflections remain intact using those base presets.
I subsequently made some Standard Presets using Soqueroeu Mega Bezel TV Backgrounds and found that they didn’t need the smoothing as much due to them being scaled down to fit a smaller viewport. Then I used my Custom Blargg NTSC Video Filter Presets to take care of things like de-dithering and to smooth things out a bit more.
If you haven’t already, you should try them. They’ll have a nice post processing effect on your presets that you might actually like. They’re already in the RetroArch Video Filters folder.
I tried to run those last ones with a Gtx 1080ti and it had 45 fps.
You can try what I mentioned above and switch to a No-Reflect base preset for improved performance but you’ll lose the real-time reflections of course.
I’m sorry to hear that. You may want to try what @Cyber suggested as it will probably help. I’m getting about 260FPS in BSNES with my presets but I have a 5900x and a 3080.
I’ve completely reworked the HiResContent presets. Basically the issue has always been that when fake scanlines kick in (above 240p), the mask, gamma, contrast etc. all affect them quite differently than they do normal scanlines, so I’ve kindof struggled to dial in good settings for those because what looks good/right with normal scanlines does not with the fake ones. But I’ve spent several days working on them and have some improved values that will be used in subsequent updates. Bright white areas were always the most problematic, as they would tend to clip, and contrast overall was much lower than I wanted. Pretty happy with the results of the new settings though.
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Update 11-22-2022
I discovered an issue while testing rotated games in the FB Neo core when it comes to NTSC handling (which all my presets use). @HyperspaceMadness is aware of the issue, but for the time being all the rotated presets are intended for use with the MAME core, and not FB Neo. That was really always the case to begin with because of differences in the way rotation is handled in Retroarch between the MAME and FB Neo cores, but even if you were to go through the steps of replicating the orientation in FB Neo (disabling rotation in the core/RA, setting rotate CRT in the shader) they won’t look as good in that context because of the NTSC parameters. Whenever that does get resolved I’ll need a separate group of presets specifically for rotated FB Neo anyway.
Update 11-24-2022
I love these presets Zomb. The look of the game is so pleasing to the eye nd the bezel art is awesome to look at. It reminds me of the kind you’d see on the arcade cabinets. Thank you for your hard work and thank you for making this available for all of gamers to use!
These are some of the best looking bezels/presets I’ve seen!! Wowza Excellent work @Zombeaver
That’s a real shame. After using MAME for decades once I realised I could do 90% of my emulation in RA, FBNeo became the much better experience for me because of its tight integration with RA features, Quick Menu and Core Options (even more so that MAME2003Plus). Just to be clear are you saying that even Mega Bezel itself has issues because I’ve been running FBNeo vertical games with it and thought it was okay.
It should be fine as long as you have followed the Mega Bezel set up instructions and use the parameters to rotate the game screen when you need to.
This is true so long as the preset isn’t using NTSC parameters (which all of mine do). Unless I’ve missed something, what we discussed previously hasn’t been resolved.
If the preset uses NTSC parameters, yes. All of my presets use NTSC parameters.
Hi Zombeaver.
I would like to say that I really like the shader presets you are making. They are probably my favorite presets of the Mega Bezel project! I was wondering if you are planning to release new versions of the shader. Some composite presets with slight artifacting/fringing would be nice. I have a 4k display available so maybe I could help you to make some 4k presets.
Hey there, I actually have 4k variants basically all done at this point, I’ve just been busy working on the next version of C64 Dreams a lot lately so I haven’t put it out yet. I picked up a 42" LG C2 in the time since creating these so that was a good foundation. The 4k versions were actually a lot more involved than I anticipated as the changes from 1080p to 1440p were relatively minor (mostly regarding the “fake scanline” values) but going from those to 4k required a number of values to be adjusted that I did not expect. Basically things looked, for lack of a better word, “dirty” when moving up to 4k, mostly due to the mask settings so it ended up being more involved than I thought.
They’re in pretty good shape now though, I just need to do some final cleanup. It’s just a time limitation issue currently.
Hi, I just wanted to say that even thought I don’t use MAME, your work, efforts and touches on these bezel presets is absolutely beautiful renditions. I really appreciate how mind blowing they look. Keep up the great work!
you really nailed the holofoil look with the some of the logos on these overlays ,
time to fake some 1st gen charziad cards