Great! I’m glad you’re making progress!
Yes, you can adjust the curvature amount and even leave the game screen (viewport) flat with the bezel curved. Curvature is pretty performance intensive though and so is noise.
Cropping and stretching as well based on my observations.
I did say that my tips only applied to my preset pack so it’s possible that you might need to tweak your Paper White Luminance and Contrast.
Besides that you can adjust Gamma and Saturation but GDV-Mini is a completely different beast from GDV so parameters behave differently.
I do have a couple presets based on that in my MBZ__5__POTATO_NO_REFLECTIONS folder but do remember that my settings have only been validated for Mega Bezel v1.14.0.
I have no idea. Do you have any composite video filters enabled? In order to capture you might have to use Manual/Pro mode on your camera and select 1/60 shutter speed. Or record at 60fps. If your camera has a slow motion option it might capture at 60fps or 120fps which might work.
Other than that you can use capture software and capture at 60fps with HDR disabled.
Or you could have adjusted the size of the Viewport and bezel by increasing the “Non-Integer Scale %” or if you’re using Integer Scale, “Integer Scale Offset”.
Or you could have just used a No_Reflections or No_Reflect base preset.
I suggest you try again using a Mega Bezel Sony Megatron Color Video Monitor base preset. You might get better performance with that as well as better quality, the darkness is something that can be easily worked around by just adjusting the Gamma to suite.
I’ll provide the link to my SNES preset I made which you can use as a starting point.
With that preset you won’t have to use my SDR to HDR conversion tips since the extra brightness due to HDR has already been accounted for in that base preset.
Depending on the performance you’re getting you might want to switch to a lower performance tier Mega Bezel Sony Megatron Base Preset.
You just have to replace the first line in my preset with the filename of the new base preset.
As you can see, not many settings have been changed from the base preset so it should be pretty easy to get to something that works and looks good.
Just remember that these settings are for my display so you would have to adjust them to suite your setup.
In case you didn’t realize already, they correspond to the Peak Luminance, Paper White Luminance and Display’s Subpixel layout shader parameters.
Those are settings for 2 presets by the way. The suggested filenames are above the parameters in bold.
By the way this is another shader which includes a reflective bezel but is extremely lightweight even with reflections enabled and you can load your own backgrounds as well…and guess what? Duimon even has an overlay pack for those as well!
















































