I went ahead and got a couple of shots for PS2 in 1080p, it looks pretty good.
Eh heh? Which preset did you use?
By the way, I just added CyberLab Slot Mask Wii presets to the 1080p Optimized folders. Try those and see. You might just have to tweak the Mask Layout to match your display.
It was the Slot Mask Wii. I changed the Mask Size to Auto.
With the 1080p Wii Mask:
PS2
Gamecube 4:3
Okay, Excellent! Now download my updated package and try my new 1080p CyberLab Slot Mask Wii presets which are in the 1080p Optimized Folder.
Besides changing the CRT Mask Size, I also changed the Slot Mask size because I think I found the effect a bit too powerful and coarse with the CRT Mask Size adjustment alone.
Remember to pick the layout that matches your screen.
I already did. That is what I used for the PS2 and Gamecube images.
Oh, I find it strange that I’m seeing the Bezel in the screenshots when in my preset I set the Integer Scale to 100% and in my testing the bezel was gone.
Yeah, when I follow the presets the only ones there are is
HSM_ASPECT_RATIO_MODE = "4.000000"
HSM_INT_SCALE_MAX_HEIGHT = "100.000000"
I found that 1080p Console Specific Sega Genesis won’t load.
Thanks, will check it out ASAP.
I solved it.
I left out the “.slangp” at the end of the referenced filename.
Will reupload a new package as soon as I get a chance.
Package updated and uploaded.
Thanks again for bringing this to my attention.
@hgoda90 That preset is simply an alias or shortcut to my 1080p Blending and Transparency preset as that was made for Sega Genesis in the first place.
Just posting these so that anyone interested can get an idea of what I see when I view my presets on my good old Toshiba Regza 40XV645U rear CCFL backlit LCD TV.
There are some aspects of my presets that look better on this TV than on my 4K IPS Edge-lit LED TV. For starters this TV uses a Samsung VA panel and it’s in RGB 4:4:4 mode as opposed to the YCbCr 4:2:0 mode at 4K of my 4K TV. While the image is excellent on my 4K IPS and I have few complaints, the colours on the Toshiba seem to emit a sort of glow, even the whites that just isn’t noticed on the 4K IPS.
Be sure to zoom in on these shots to see what’s going on at the subpixel level.
For the ones below you might have to click on the image then Load Full Resolution, then zoom in or Open in a new Tab, then Zoom in or view Fullscreen for them to look properly due to the mask and scanlines settings.
CyberLab ReShade Death To Pixels Shader Preset Pack 20-02-24.zip
Examples:
Tap or click on the images then tap or click Load Full Resolution. After that zoom in or right click on the image and open in new tab to view these images properly.
Here are updated versions of the CRT-Guest-Advanced family of shaders which have been ported to ReShade:
Here’s a link to the old version (which is what I used when I made these presets):
Finally, here are some other shaders which have been ported to ReShade:
Try setting the Retroarch>>Settings>>Video>>Scaling setting to “Full”.
Salut salut De quel façon je peux m’en servir et avec quel version du jeux ?
I think you might need to be more specific.
What game are you trying to play?
Are you asking about my CyberLab Mega Bezel Death To Pixels Shader Preset Pack?
I suggest you scroll all the way to the top of this thread and read the first post. There you will find all that you need.
Edit: Belay that. (The background is full screen.) What specific preset are you using so we can try to recreate the issue?
Have you updated your RetroArch, HSM MegaBezel Reflection Shader and CyberLab Mega Bezel Death To Pixels Shader Preset Pack to the latest versions?
Have you double checked and followed all HSM Mega Bezel Reflection Shader installation and setup instructions to a tee?
Besides letting us know what preset it is you’re trying to load that is giving you this result, what happens when you try to load other presets in the pack?
Does this happen with only SNES?
I’m wondering maybe you have bsnes core with the widescreen feature on?
The only way this thing can usually happen is if the core is outputting something like a 16:9 image with the black bars inside the image.
Yeah I think it was just the core. I tried the bsnes-hd core and it shows the same results with default settings.
Good evening and sorry for my lack of precision because I thought I had answered the post concerning The TMNT Preset Shader Pack I don’t know how to apply it because the game runs without retroarch sorry again for my english