if there’s interest, I’m happy to share! I’ll just need some ideas where to post it.
oh that looks very nice. I bet it compresses very well, too!
Thanks! They’re pretty small file-size-wise.
You could send a PR for them to go into the ‘common-overlays’ repo in the ‘borders’ directory: https://github.com/libretro/common-overlays/tree/master/borders
this one isn’t integer friendly. since console resolutions are all over the map, and 4K gives you lots to work with, I can live with that. It’s a 2160x1620 window starting at 840x270.
I love the cell shaded look!
The source for my graphics is vector. If you’re in the mood to do a few more, converting it to this cool style would be pretty easy. A link to my GitHub can be found at the beginning of this thread.
If you are interested, PM me and we can chat.
it looks fantastic i love it
i hope you can make more cool overlay bezel for more systems in future
Thanks - I will absolutely take a look! Though you flatter me - I am dealing with a middling skillset and tools (paint dot net), so the “look” is a reflection of that :).
That’s where it always starts.
here’s a game gear one. It didn’t as easily lend itself to the style / my abilities (too many soft contours), so I cheated by including bit of the photograph to help with shading. it’s meh.
.the veiwport starts at 1151, 504 and is 1536x1152. (it’s 8x tall, but stretches beyond 8x wide to accommodate wide game gear pixels).
The flat version looks perfect!
Thanks! I think it looks “better” too, it just doesn’t look as much like a real game gear which is loaded with these weird contours. If I were an actual artist, I could maybe mimic those without sacrificing the overall style, but alas.