I keep reading users comparing my shader to the suite by HSM, so I think I’ve to point out something about Mega Bezel shader.
Yes, koko-aio may be faster, but in all fairness, not only Mega Bezel has been my main ispiration when it comes to the bezel and reflection appearance in koko-aio, but it literally incorporates some of the greatest shaders and presets (where in koko-aio you are limited to koko-aio code itself), provides high quality reflections and generates the monitor frame in real time right in the code, this is crazy wonderful, because that way it is resolution independent and pixel perfect at any resolution.
Not only that: it allows you to change the look and the shape of it by just modifying simple, for what is possible, parameters via a simple text file.
Last but not least, as I already wrote here and there, HSM gave me valuable advices and allowed me to rip his work to translate it to a simpler, but fixed png file.
Hats off.
Granted, this alleviates the work that the gpu has to do, but on the other side, by using that shortcut, that work is actually shifted on the shoulders of the users that want to further customize the bezels in koko-aio to their needs; it is a trade-off: lightness for flexibility.