Are you sure? CyberLab Composite-Pure is still there. Many if not most of my presets don’t use and additional smoothing like Scale Fx. Even in the recent ones that have it enabled, it is so subtle that you may not even realize it’s on due to the way I limit its strength.
You can also use my latest combo listed here:
With any of my Aperture Grille presets that use Mask 6, Size 2, you can switch it to Mask 12, Size 1 if you’re using a 4K screen and prefer that look. I still prefer Mask 6, Size 2 but I also like Mask 12, Size 1.
However, due to this:
you’re better off using a slightly older version of HSM Mega Bezel Reflection Shader or you might have to wait until Scanline Gamma Offset is re-added, hopefully in the next release.
What do you think of a RRYGCBB mask? Saw it mentioned among the masks in include/subpixel_masks.h and decided to try adding it to Sony Megatron to see how it looked, and it’s quite nice! Same TVL as Mask 12, but brighter, so it’s kind of like a lower TVL version of Mask 11.
Here’s the subpixel structure: RxxRxxRGxxGxxGBxxBxxB
It’s mask 10 all at full strength. The only thing is how to bright it up without losing detail on black gaps… Now is with 5 of halation, 5 mask bloom. I lowered down blur sigma. and this is with the CRT guest advanced.
Nice, I love that more people are going for the Slot Mask look, best mask to me. I was messing around with that mask bloom setting last night and I noticed simply raising it to 0.05 gives a nice boost in overall brightness. I might put out a new shader preset pack with that setting included.
Also to mention I like the HD version better, it’s brightier, the problem is, it has got artifacts in the mask, Also is more noteciable in sega saturn kronos and yabashanshiro cores…
I’ve tried every mask. And slot mask, looks better for me too. I just love the way it looks… For me this shader is the best. I tried every shader in retroarch, and for me is the more accurate and close for what I’m looking for…
I feel the same exact way, it use to be the crt-royale variants but then guest advanced came and dethroned it with ease. I hardly used it in pure 4k mode, just a few times. Either way it looks amazing. I’ll use this shader as long as RetroArch exists
I use it in 4k, It looks way better. Before I used this shader, I liked crt geom, It was my favourite. After using this one, I’m not going back. And now more, every time is getting better and better with more options… I hope HD version can fix the artifacting bug… looks even brighter and crispier…
Now that you mention it I haven’t touched that hd version yet, I’m in love with the ntsc version especially after all those new sharpness settings got added in, that changed the game and allowed for crisper looking ntsc shader presets. I’ll look into that hd version though and see what it’s about