I haven’t used it since I originally tried it some months ago but depending on what you’re looking for you can try my CyberLab__Composite-Pure__ADV or CyberLab__Composite-Pure__1080p__ADV presets in conjunction with the original core included or the above modified Blargg NTSC RGB/SECAM filter for a really nice post processing effect that goes well with the sharpness of the Composite-Pure preset. Without Blargg RGB, Composite-Pure is sharp and well defined. With Blargg RGB/SECAM it add some nice subtle processing to the edges and colours that take away some of the edge without adding any perceivable blur.
Composite-Pure is the only preset I use for NES games. I like it both with and without the Blargg filter applied. It does something strange with the resolution/aspect ratio though. The edges of the width of the viewport seems to shrink by a few pixels when it’s enabled.
I would remind you that it’s your desire for sharp, unmolested pixels that led me to create the original Composite-Pure preset some months ago.
I had tried your presets in the Mega Bezel Experimental folder and was really impressed and borrowed some of the scanline tweaks and applied my own processing, then proceeded to beat Ninja Gaiden 2 probably for the first time in over 20 years!
This new Composite-Pure is a complete overhaul though. The old one wasn’t so “Pure” after all in comparison. It exhibited that out of focus, blurry quality that so many seem to mistake for an NTSC Composite signal that I now can’t bear to look at since it might give me eyestrain as my eyes struggle to focus on the text and other fine details.
Since your last critique of (but not due to it) the Ys looking like Vs in Super Mario World, I’ve also overhauled my CyberLab__Composite-Sharp__PVM-Edition preset, which is my go to for 16-bit games.
I’ve learned how to tame the beast that is ScaleFX to limit it’s effect, while still applying a very gentle improvement in the aliasing department.
You should give it a try. That example with the Ys looking like Vs was not how the old version would have looked if the user was using my settings and recommendations though, which calls for the use of 512 x 224 Resolution in games that look better with less smoothing like Super Mario World and Super Mario Kart. I use the Higan core which has that setting but it turns out that the BSNES does not. Running the higher resolution also limits the strength of ScaleFX.