CyberLab Death To Pixels Shader Preset Packs

New issue (not trying to hijack this whole topic, just something I ran into now in real time):

My entire retroarch.exe crashes/freezes then crashes whenever trying to launch any content with a video filter option enabled.

I can select a filter option in RA without a core loaded, but then launching any core + content yields the same result.

Obviously others are able to use the shader + filter stack, so does anyone have any ideas as to what other settings might be causing this?

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You might need to provide some more information for example game, core, internal resolution e.t.c. If you can enable logging and post a log that might also help.

Do know that not all cores support the video filter presets. Some cores have them built-in so you should have no problem using the bult-in ones.

The ones I made were tested with Genesis Plus GX, PicoDrive, Beetle PCE, Beetle SuperGrafx, I think I might have also tested them with SNES 9X.

I recently tested with Beetle PSX but I couldn’t see a difference.

Please be a little more specific as to which shader preset, which video filter preset and which core you’re trying to use.

Try loading the Core with no shader, then loading the filter, then saving the filter setting as a Core Override, then the next time you load the core the filter will be automatically loaded. Then load the Shader and see.

It could be a VRAM issue. A log might definitely help.

It seems like CyberLab Mega Bezel Death To Pixels Shader Preset Pack is making the rounds around the internet!

PSA: I use the CXA2025AS palette when designing, calibrating and testing my NES presets so if you use a different palette you may not be getting the optimal experience.

Seems like World of Gameplays is at it again!

It looks like World of Gameplays is on a roll today!

CyberLab Mega Bezel Death To Pixels Shader Preset Pack YouTube Playlist

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I “solved” it by switching to glcore from Vulkan. The shaders alone were working fine with Vulkan, and the filters worked on Vulkan without the shaders enabled, but glcore allowed both to work.

Thanks for the reply!

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Hmmm…I would have still liked to get to the bottom of it though but I’m glad you got through!

Loading Blargg filters alongside Shader Presets shouldn’t be so difficult for the system to accomplish even using Vulkan.

It could have something to do with the particular cores you’re using but I don’t know what they are so I can’t really tell.

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Thank you very much and thank you for your reply!

I haven’t tried that at the moment of writing, I knew there was some oversight on my part. I tested recently but unfortunately I found that changing the mask layout from 1 to 0 now produces a strong blue tint, it’s funny how these presets simply don’t want to work as intended on my system by default haha.

Also I tried the Cyberlab Slot Mask 1P2RTA, and was surprised to find they also give me that green tint (haven’t tried them before).

So I’ll stick to changing the mask types as the way to use these. Both 5 and 7 look good! I was really confused as to why that green tint was affecting other presets which previously look beautiful, but restarting RA is not that much of a nuisance as a workaround. I’ll personally keep the Arcade Sharp PVM as I really like that grill look. Thank you very much for your input!

And regarding your question, I honestly would be lying if I tell you I know what my pc is outputting. I’m really starting to learn all the terminology so I don’t understand really well what 4:4:4 is or whether my gpu/monitor is capable of that. I did some reading today though, but I don’t think RGB 4:4:4 is my case as my monitor is a 7 years old tv and I’m just using a generic HDMI cable, so I apologize for my lack of understanding. I’ll include some pictures of my nvidia driver settings if that provides some information.

Thank you for your work once again!

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This is really strange behaviour. I just tested all of the presets we spoke about and they all work fine on my end. I tested them with a slightly older revisions of my preset pack, Mega Bezel and RetroArch and the behaviour was the same after I updated all of them.

I think my FlyCast settings are all Default.

It could be some driver or OS bug or issue. Try updating your core or maybe rolling back to an older one.

Are your graphics drivers up to date?

You can also try resetting your FlyCast Core options to default.

Hello i would like to ask something curious, is there anyway to add motion blur to the image?

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Hmmm…there’s Afterglow and Afterglow Threshold. You can play around with those settings but less is usually more.

Presenting My Latest Preset:

You can use MPC-HC, MX Player or VLC Player to view the video.

CyberLab_SNES_Slot_Mask_IV_OLED_for_Higan_Blur_and_Colour_Emulation

You have to load full resolution, then open in new tab or window, zoom in or view fullscreen in order for these to look correct because of the mask and scanline settings.

20220825_100739

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Oh, this is a nice pic!

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Hey, I have the latest of the death to pixels pack, mega pixel pack, and soqueroeu backgrounds packs (both original and v2.0). For some reason when I load any of your presents with soqueroeu backgrounds in your death to pixels pack it fails to load. Not sure why.

However, everything else works beautifully and it’s so so beautiful. Thank you for making one so optimized for 1080p. All of this means a lot. I remember emulating on a windows 98 and XP with CRT monitors on zsnes, nesticle, and snes9x; so emulating with your computer presets is so nostalgic to me.

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Hi, it’s probably a path issue.

Make sure your Soqueroeu-TV Folder looks like this:

"Shaders/Mega_Bezel_Packs/Soqueroeu-TV-Backgrounds_V2.0/"

When you download them from GitHub it adds a “-main” to the end of the foldername. You can either remove it from there or add it to the paths in the reference lines in my presets.

Make sure Soqueroeu-TV Backgrounds is installed in the “/Shaders/Mega_Bezel_Packs” folder.

I’m glad to hear this!

Do note that my “Computer Monitor” presets are designed to look more like a TV style computer monitor from the early 80’s, for example the Commodore 1702 Monitor rather than a much more finely pitched VGA PC monitor of the 90’s.

Whenever I get around to emulating DOS games, I might make some VGA Monitor presets.

So you can get back to me on your folder structure for the TV backgrounds. I might have to update my installation instructions to be a bit more specific.

Hey thank you! I realized this on my own shortly after sending my post lol.

I appreciate the help though!

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is there anyway to config the death bezel for ds?

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I don’t see why not. Can you elaborate a bit as to what you would like to do?

You might like this @HyperspaceMadness, @guest.r, @Hyllian, @Dogway, @hunterk!

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Wow! Can’t believe I just randomly stumbled upon this!

This is a video from @Birm, who created the original “Death To Pixels” Analog Shader Pack 3.0 *.cgp Shader Preset which I would say was a precursor to my CyberLab Mega Bezel Death To Pixels Shader Preset Pack.

Thanks again for the inspiration and endorsement @Birm!

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Hi @cyber, it’s nice that things are being seen by more people.

Perhaps when you present your shader pack you could try to give some focus to the fact that you are really leveraging @guest.r 's shader. Because how you present your pack really affects how people perceive the content.

To me these videos are really showing a wonderful tribute and showcase to the shader that he has poured his time into and generously provided us to create these wonderful CRT looks.

Anyway I just wanted to encourage you to think about it.

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I have stated that my presets are for HSM Mega Bezel Reflection Shader Preset Pack and I have given credit and shown appreciation to yourself, @guest.r as well as other contributors in the first post of my thread.

In addition to that I’ve posted the link to your first post which also lists, the shader presets which are integrated and thanks their authors for their contributions, including @guest.r.

While it might be unfortunate if others give impressions that are inaccurate or even misleading, I cannot be held responsible for the actions or inactions of anyone else, including YouTubers who may or may not choose to read all of the documentation presented nor can I be expected to “police” every YouTube video that is posted on the internet to ensure compliance.

Nevertheless, I am not one to accept credit for others’ works (I’m sure you should know that by now) and have sought to inform and educate random and unaffiliated YouTubers when they might have mistaken a Shader Preset creator for a Shader creator.

It is not only up to me though, creators also have a role to play to educate, inform and ensure that they are given proper credit when their works are being used or represented.

See my comments and excerpts below. I think I’ve done my part.

Best Shader for Transparency & Dithering Effects (RetroArch and Cyberlab Shaders)

CyberLabStudio 3 weeks ago (edited)

"Hi, great video!

Thanks for featuring my Shader Preset Pack!

There are a couple things I’d like to share with you:

The preset is actually called “CyberLab Blending and Transparency PVM-EDITION”.

This preset is actually a relatively old preset in my shader preset pack. For the latest and greatest you can try the combination of my “CyberLab_Genesis_for_CyberLab_or_Core_Blargg_Composite_Filter.slangp”, “CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA_for_CyberLab_or_Core_Blargg_Composite_or_S-Video_Filter.slangp”, “CyberLab__Slot_Mask_II_for_CyberLab_or_Core_Blargg_Composite_or_S-Video_Filter.slangp” or “CyberLab__Slot_Mask_III_for_CyberLab_or_Core_Blargg_S-Video_or_RGB_Filter.slangp” shader presets plus my custom “Blargg_NTSC_Genesis_S-Video_CyberLab_Special_Edition.filt Video Filter”.

Also, I didn’t make any of the shaders themselves. I make shader presets which manipulate and determine how the shaders’ output will look.

The loaded preset running in RetroArch doesn’t appear dark like in your video on the same screen I used to view the video.

The darkness could be due to you using presets intended for 4K resolution at 1080p or maybe an artifact of the scaling used in the video in combination with the scanline and mask settings these presets use full strength masks and scanlines for even more authenticity.

If you take a screenshot using my 4K_Optimized presets the brightness should look normal at native resolution and image size, however if you shrink it or zoom out, it will look progressively darker.

You can probably try my presets in the 1080p Optimized folder if you’re going to be using them at 1080p but you can use any preset at any resolution. Do keep in mind that the 1080p presets use a different subpixel layout from the others so you might have to toggle the layout to get the correct one that matches your screen.

You might get even better results if you read through the 1st post of my Libretro Forum thread as that will tend to provide the most up to date information regarding setting up and using my presets the way I do. I must admit, the included readme.txt file is in dire need of an update.

The actual shader used is HSM Mega Bezel Reflection Shader by HyperSpace Madness and that integrates other great shaders by other authors as well, including CRT-Guest-Advance by Guest.R and the same GTU you used for comparison.

Thanks again! I look forward to seeing you on my forum thread if you want even more tips and advice for using my shader presets."


The BEST CRT Shaders for RetroArch - ‘CyberLab’ & ‘HSM MegaBezel’ Installation Tutorial Guide (2022)

+++ Pinned by Retro Crisis

CyberLabStudio 8 hours ago

"Thank you so much for this exceptionally well presented video and for continuing to spread the word about these relatively new emulation emulation resources!

This definitely needs to be in the first posts of both the CyberLab Mega Bezel Death To Pixels Shader Preset Pack & HSM Mega Bezel Reflection Shader Libretro threads!

I’m glad you like them as much as you do and I’m glad that I can share these and give back to the community!

Of course much thanks to HyperSpace Madness, the rest of the Mega Bezel team, Guest.R and all of the many Shader creators and contributors who’s hard work and dedication makes this all possible!"


CyberLab__NES__ADV

CyberLabStudio 2 weeks ago

"@World of Gameplays Just an observation, I noticed in the video descriptions you have “shaders made by @CyberLabStudio”. I didn’t make any of the shaders, I only made presets for the shaders. The shaders were made by extremely talented programmers. HyperSpaceMadness made HSM Mega Bezel Reflection Shader, Guest.R made CRT-Guest-Advanced, DariusG made GDV-Mini, Dogway made Grade, Aliaspider made GTU and MDAPT was made by Sp00kyfox and there would have been other contributors along the way as well I’m sure. All of the above shaders and more are integrated in HSM Mega Bezel Reflection Shader. Some of my presets are also made for Soqueroeu-TV-Backgrounds by the very talented Soqueroeu.

You’ll find those in the MBZ__3__Standard_Full_Reflections folder, while my presets for GDV-Mini are in the MBZ__5__Potato_No_Reflections folder. The former are really cool, you should check them out sometime, while the latter are just in the quick, dirty, early experimental stages.

Last but definitely not least, we can’t forget Blargg, who brought us some fantastic CPU based NTSC video filters a very long time ago that are so good, that they are still some of the best at what they do even today!"


CyberLab Mega Bezel Death To Pixels Shader Preset Pack

"These presets are tested and developed for use in conjunction with the amazing HSM Mega Bezel Reflection Shader by @hyperspaceMadness with assistance from Duimon, TheNamec, @guest.r, Nesguy and other contributors who I will add as I find out more. I also intend to add a brief history of how and why I started to develop these shader presets.

So without further delay, I present to you:

CyberLab Mega Bezel Death To Pixels Shader Preset Pack

Click the link below to download

CyberLab Mega Bezel Death To Pixels Shader Preset Pack V1.1.0_08-09-22.zip 46

These presets REQUIRE THE LATEST matching HSM Mega Bezel Reflection Shader version in order to work. It can be downloaded at the following location."


HSM Mega Bezel Reflection Shader! - Feedback and Updates

"THANKS TO THE SHADER WRITERS!

The Mega Bezel uses a number of shaders written by awesome shader writers from the community:

guest.r (Guest-Advanced crt shader) EasyMode CGCW (LCD Grid) DariusG (GDV Mini) Dogway (Grade Color Correction) Hyllian (For his groundbreaking work with XBR) aliaspider (GTU) Sp00kyFox (MDAPT & ScaleFX) Trogglemonkey (Royale 3D Curvature) Flyguy (Text Shadertoy) A special thanks to hunterk for porting a number of these and helping me with his expertise along the way!"

I wholeheartedly agree!