Thanks @HyperspaceMadness! Would this be a GPU memory resources issue? I wonder if there’s a way we can determine which GPU’s or VRAM configurations would most likely run into problems and probably put some sort of warning in the documentation for users to know what to expect?
We can probably try to collect resolution debugging info to see at exactly what output resolutions it’s happening and with which GPUs and eventually as our database builds we might start to see some patterns.
My Pre-Scale settings are set to maximum 1,600 for most of my presets to achieve the look I’m going for. This might also be a factor.
In these cases this would probably be the best solution for use with my presets as it allows the shader effects, post-processing, scanlines and masks to do all of the filtering and upscaling work. Especially with the settings I’ve chosen.
Things should look pretty good at native resolution but I guess new users especially are coming in with their existing configurations, solutions, preferences and expectations.