That’s because it’s a preset meant for Turbo-Duo/PC-Engine games. It has built-in crop settings for that console. I don’t mind continuing this line of presets to cover other consoles.
So you can look out for Sega Genesis, NES, SNES, PSX and arcade presets in the near future. I’ll just evolve them from my current best or latest efforts which I tend to use for each console.
In the meantime, if you want to use that preset for Genesis/Megadrive, you’d probably want to set the NTSC Phase Mode to Auto, NTSC Resolution Scale to 1.0 and enable Genesis/Megadrive Luma/Brightness Fixes and the Megadrive Palette in addition to resetting any crop settings to defaults.
Update 19-12-2025:
CyberLab Megatron miniLED 4K HDR Game BFI Genesis Composite Sharp PVM Edition Epic CAR9x9x W4.slangp and CyberLab Megatron miniLED 4K HDR Game BFI NES S-Video PVM Edition Epic CAR9x8x W4.slangp added.
CyberLab Megatron miniLED 4K HDR Game BFI NES Composite Sharp PVM Edition Epic CAR9x8x W4.slangp
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ia_GRAIN_STR = "1.000000"
ia_TOPMASK = "0.035000"
ia_BOTMASK = "0.032500"
ia_LMASK = "0.030000"
ia_RMASK = "0.015000"
cornersize = "0.001000"
PR = "0.000000"
PG = "0.000000"
PB = "0.000000"
AS = "0.000000"
g_crtgamut = "1.000000"
wp_temperature = "6504.000000"
g_CRT_sl = "0.000000"
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ntsc_scale = "1.025000"
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ntsc_cscale1 = "1.450001"
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HSHARPNESS = "1.550000"
S_SHARP = "1.250000"
hcrt_max_nits = "630.000000"
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hcrt_v_cent = "-1.000000"
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hcrt_green_scanline_max = "0.720000"
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hcrt_blue_scanline_max = "0.720000"
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
SamplerLUT1 = "shaders_slang/reshade/shaders/LUT/16.png"
SamplerLUT1_mipmap = "false"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT2 = "shaders_slang/reshade/shaders/LUT/16.png"
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SamplerLUT3 = "shaders_slang/crt-guest-advanced-2024-02-29-release1/shaders/guest/advanced/lut/nec-lut.png"
SamplerLUT3_mipmap = "false"
SamplerLUT3_wrap_mode = "clamp_to_border"
SamplerLUT4 = "shaders_slang/crt-guest-advanced-2024-02-29-release1/shaders/guest/advanced/lut/ntsc-lut.png"
SamplerLUT4_mipmap = "false"
SamplerLUT4_wrap_mode = "clamp_to_border"























