Hgoda90 - Mega Bezel Graphics + Varieties

I have created variations of different graphic sets for RetroArch. The settings are posted in their own posts and they also can be gotten off of the GitHub page as shader files.

To change the parameters content must be loaded first to access the Quick Menu. Follow Quick Menu > Shaders > Load and select the Shader you want to change values for. Select Shader Parameters and then scroll down to where the values need changing. If [Device Image Layer] values need changing scroll until it is on the screen and press left, value goes down, or right, value goes up, to change the value. Once you are satisified with the changes and want to save just go back once and select Save. Out of the selection pick the one that you desire.

For those who would like a variation of a shader, just post what variation you want and what preset pack the graphic is in. I only do graphic variations, so be sure to specify that you want a VARIATION.

Thanks to @Duimon, @Soqueroeu, @OrionsAngel and @lfan for letting me create “variations” of their awesome work.

Thanks to @Big_al for helping find problems with presets.


Downloads Needed


Custom

All the files are custom made and no extra files are needed. Shader parameter files are placed inside their own folders.

Console Arcade — Mega_Bezel

Console Arcade — MegaLab

Mega Bezel Glass

Custom Projector


Duimon’s Mega Bezel Graphics

To Use:

  1. Download Duimon Mega Bezel Graphics and Presets pack
  2. Place Duimon-Mega-Bezel folder in the Mega_Bezel_Packs folder as instructed by Duimon

Examples


lfan System Overlays

To Use:

  1. Download overlay zip file
  2. Extract a set of the png overlay files to “Mega_Bezel_Packs\Hgoda90-Graphic-Varieties\lfan – System Overlays/__global/images"

Example


OrionsAngel Overlays

To Use:

  1. Download and Install the desired preset pack

Examples


Soqueroeu Mega Bezel TV Backgrounds

To Use:

  1. Download Soqueroeu Mega Bezel TV Backgrounds
  2. Place Soqueroeu-TV-Backgrounds_V2.0 folder in the Mega_Bezel_Packs folder as instructed by Soqueroeu

Examples


Cyber Shader Preset Pack

Super Nintendo with Cyber Shader Preset

12 Likes

Gameboy

Cool Blue                            Deep Black
---------                            ----------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 213                      Hue Offset: 0
    Saturation: 142                       Saturation: 1
    Brightness: 118                       Brightness: 2
    Gamma: 0.50                           Gamma: 0.70

[Decal Layer]                         [Decal Layer]
    Hue Offset: 100                       Hue Offset: 341
    Saturation: 39                        Saturation: 136
    Brightness: 12                        Brightness: 38
    Gamma: 0.40                           Gamma: 1


Gorgeous Green                        Radient Red
--------------                        -----------
[Device Image Layer]                  [Device Image Layer]
    Hue Offset: 140                       Hue Offset: 2
    Saturation: 185                       Saturation: 172
    Brightness: 60                        Brightness: 186
    Gamma: 0.70                           Gamma: 0.60

[Decal Layer]                         [Decal Layer]
    Hue Offset: 100                       Hue Offset: 100
    Saturation: 39                        Saturation: 39
    Brightness: 12                        Brightness: 12
    Gamma: 0.40                           Gamma: 0.40


Traditional White                    Vibrant Yellow
-----------------                    --------------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 72                       Hue Offset: 40
    Saturation: 4                        Saturation: 162
    Brightness: 175                      Brightness: 190
    Gamma: 0.70                          Gamma: 0.70

[Decal Layer]                        [Decal Layer]
    Hue Offset: 100                      Hue Offset: 100
    Saturation: 39                       Saturation: 39
    Brightness: 12                       Brightness: 12
    Gamma: 0.50                          Gamma: 0.40


Pink
----
[Device Image Layer]
    Hue Offset: 330
    Saturation: 146
    Brightness: 128
    Gamma: 0.50

[Cabinet or Cabinet Glass Layer]
    Gamma: 0.70

6 Likes

yeah…

1 PLAVER GAME 

2 PLAVER GAME

I am literally confused if this is anything. :confused:

It’s a criticism of the upscaling being used in the shaders.

1 Like

Gameboy Color

If you are using GBC2Player change the select values for [Device Image Layer] for Player 1 and [Cabinet or Cabinet Glass Layer] for Player 2. If using the single handheld, change [Device Image Layer].

Berry                                 Grape
---------------                       ---------------
Hue Offset: 359                       Hue Offset: 244
Saturation: 180                       Saturation: 113
Brightness: 180                       Brightness: 113


Kiwi                                  Dandelion
---------------                       --------------
Hue Offset: 104                       Hue Offset: 51
Saturation: 200                       Saturation: 160
Brightness: 200                       Brightness: 200


Teal
---------------
Hue Offset: 188
Saturation: 192
Brightness: 60

1 Like

looks like it’s scalefx’ed and then downsampled back to 240p for use with CRT shaders?

2 Likes

Gameboy Advance SP - Pokemon Versions

Charzard                             Green Rayquaza
--------                             --------------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 4                        Hue Offset: 148
    Saturation: 170                      Saturation: 195
    Brightness: 138                      Brightness: 53


Kyogre Blue                         Pikachu Yellow
-----------                         --------------
[Device Image Layer]                [Device Image Layer
    Hue Offset: 230                     Hue Offset: 44
    Saturation: 116                     Saturation: 178
    Brightness: 150                     Brightness: 200


Red Grouden                          Torchic Orange
-----------                          --------------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 360                      Hue Offset: 34
    Saturation: 100                      Saturation: 180
    Brightness: 85                       Brightness: 200


Venasaur
--------
[Device Image Layer]
    Hue Offset: 180
    Saturation: 200
    Brightness: 75

3 Likes

Gameboy Advance SP - Limited Edition

Only set Colorize to 1 for the ones that are noted to be 1.

Naruto                               SpongeBob
------                               ---------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 23                       Hue Offset: 60
    Saturation: 155                      Saturation: 154
    Brightness: 200                      Brightness: 194


Tribal                               Zelda Gold
------                               ----------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 222                      Colorize: 1
    Saturation: 10                       Hue Offset: 43
    Brightness: 149                      Saturation: 106
                                         Brightness: 166

3 Likes

Gameboy Advance SP - Limited Standard Colors

Only set Colorize to 1 for the ones that are noted to be 1.

Cobalt Blue                          Flame Red
-----------                          ---------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 251                      Colorize: 1
    Saturation: 174                      Hue Offset: 360
    Brightness: 114                      Saturation: 134
                                         Brightness: 146


Graphite                              Onyx
--------                              ----
[Device Image Layer]                  [Device Image Layer]
    Hue Offset: 44                        Hue Offset: 0
    Saturation: 32                        Saturation: 0
    Brightness: 26                        Brightness: 12


Pearl Blue                           Pearl Green
----------                            -----------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 203                       Hue Offset: 108
    Saturation: 48                        Saturation: 80
    Brightness: 186                       Brightness: 116


Pearl Pink                           Pearl White
----------                           -----------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 332                      Hue Offset: 84
    Saturation: 36                       Saturation: 4
    Brightness: 112                      Brightness: 166


Platinum                             Surf Blue
--------                             ---------
[Device Image Layer]                 [Device Image Layer]
    Hue Offset: 0                        Hue Offset: 206
    Saturation: 0                        Saturation: 113
    Brightness: 70                       Brightness: 164

3 Likes

Cyber Lab Shader Preset

Default Shader

The lettering looks close to the same, to me.

3 Likes

I will be doing the DS Lite variations tomorrow, since that is what the graphic looks like.

Black

3 Likes

Don’t forget this part.

Also

There maybe times between HSM Mega Bezel Reflection Shader updates when my preset package in my thread might be more up to date than the one in the Mega Bezel package.

By the way, just out of curiosity, do the colours Red, White and Black in your avatar have any special significance to you?

I won’t. I will probably do it first since it shouldn’t take to long.

No they don’t. It is a close up of Kratos’s face, the main character from God of War.

Edit: I forgot to mention that it is my avatar because God of War is my favorite video game franchise.

2 Likes

Gets coffee and sits in a chair :sweat_smile: :joy::joy:

1 Like

Combine Duimon Graphics to Cyber Shader Preset

To combine the two all you have to do is just change the #reference line in Duimon Parameter files.

Open any Duimon Graphic Parameter file that you want to change in a text editor.

Change the first line, #reference “…/…/…/…/…/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp” to #reference “…/…/…/…/…/Mega_Bezel_Community/CyberLab/MBZ__1__Advance_Full_Reflections/shader preset folder/name of shader file wanted”.

It is simple as that. I would highly recommend that any Duimon files that you change to create your own custom folder for them. If you don’t keep them seperate than they will get over written when the Duimon Parameter Files are updated.

2 Likes

@Cyber I just went ahead and added at the top that if somebody wanted the updated versions, they could download it from your thread.

1 Like

I just don’t want things to turn into a back and forth of criticism because I honestly get enough of that watching politics.

1 Like

I completely agree and understand, and I’ve said my piece. Let’s focus on your project which is very welcome.

1 Like

Just to get somebody else’s opinion, do you think people will understand the way to do the combination as I explained?

1 Like