This thread is about two shaders, namely crt-guest-sm and crt-guest-advanced. The first part of the thread is about crt-guest-sm (now only available as a fast GLSL shader).
The end of the thread contains updates and feedback on my continued development of the later crt-guest-advanced (former crt-guest-dr-venom(2)) - slang shaders.
Newest version (2025-10.22):
Newer version (2025-08.24):
https://mega.nz/file/xsgxTKAR#93dvbv-3KTr0dQoI56TAQrzHJw1Gr7FVtJ1JR0MejJk
Current repository version (2025-03.30):
https://mega.nz/file/w85HBJoI#dPS6BslJArVITzhUTicPMSZ_Nfushew1hFlrI-ulIZ4
Related Projects:
- Mega Bezel Reflection Shader! - Feedback and Updates
- Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates
- Uborder shaders
- CRT-Guest-Advanced, HD and NTSC for ReShade!
- New sonkun crt guest advanced hd presets thread
- Hariās 1080p Shaderās Presets & Screenshots
- Jobima crt guest advanced presets
- Retro-Crisis-GDV-NTSC
- CyberLab Death To Pixels Shader Preset Packs
- RetroGames4Kās Mega Bezel screen pics, gameplays & custom settings
- Zombās Mega Bezel Pack
A bit older release (2024-09.21):
https://mega.nz/file/ssYB1QQZ#fJxajSie_E2HlxWNyeTb07q8-bXseqTWY1HZdh5qJOU
Prior version still containing hires, ntsc-fast presets, dr-venom and SM versions:
https://mega.nz/file/JsZ12Y6D#ERhg_0ZZhtl3WahqvLAlg_5DlE3z5ZZ6WGweaE34sV8
Ntsc-adaptive shaders - including a āswitchā for old sampling behaviour (not included in releases).
https://mega.nz/file/I8ZBCLYB#8sMYwZDfb_C_K2dZw9Ku0c4CSnquL4vvqoXJdM0lPVs
Latest changelogs:
- Double internal resolution support added (i.e. 224.0 -> 448.0), replaces 240p, which can be respectively achieved with further internal resolution dividers.
- Performance optimizations, up to 10% speed boost
- Compatibility mode added to fastest version, should now work with D3D drivers
- Substractive options added to bloom passes for better shaping of bloom and halation effect
- Stronger filtering mode with interlaced mode implemented (standard, fast versions)
- āmclipā parameter now defaults 0.0
- added a new option to clean up / adjust mask-scanline interaction in brighter tones when mask effects is too dominant between two of them
- mask boost feature is now āedgeā aware
- some scanline parameter range adjustments
- mask bloom overhaul, some minor changes
- scanline saturation has now 2 operating modes (one for positive, other for negative values), current presets arenāt affected by changes.
- substractive sharpness parameter value increased to 2.0 (standard, fast, fastest versions), the filtering with this mode is improved.
- Mask gamma now affects ordinary bloom, contrast improvements.
- Magic Glow added, mask 2&6 fixes for slotmask alignment.
- Magic Glow improvements, mask control.
- Slotmask interaction mitigation implemented.
- Brightness adjustments for interlaced modes.
- Chroma scaling options added (ntsc), maximum sharpness parameters added to HD and ntsc versions.
- slotmask automatic width implemented, support for 16-size luts added
- mask zoom feature added
- mask zoom overhaul
- much better no-scanline mode
- mask āshrinkā implementation, more fixes
- Base Mask strength feature added
- ShadowMask options changed, new NTSC phase mode added
- New functionality under ānegativeā mask bloom parameter. Fine bloom sampling option added.
- Mask strength controls for bloom and halation added.
- Options for thin dark scanlines, per-channel gamma correction and negative bloom distribution added.
- New functionality āClip Saturated Color Beamsā added.
- Smart Sharpen Scanlines feature added. New ānegativeā mask bloom.
- Scanline saturation functionality overhaul.
- Lite version added, grade shader update.
- Mask bloom added to the fastest version.
- Mask Zoom sharpen option added.
- VGA Single/Double scan mode added.
- Mask Zoom and Clip Beams added to the fastest version.
- Fastest version FF mode fix.
- Fastest version overhaul, NTSC version improvements.
- Deblur added to NTSC version.
- NTSC version scaler support added, various improvements.
- High Resolution Scanlines option added to HD and NTSC versions.
- High Resolution Scanlines added to standard and fast versions. Fine Glow Sampling added.
- Rainbow effect added to the ntsc shaders.
- Improved corner functionality.
- Smart downsampling mode added (under interlacing options).
- Ntsc # of taps and chroma fall-off implemented.
- Ntsc pass-2 reformation.
- Magic Glow alternate mode added (2.0).
- Ntsc taps improvements, halation+ improvements.
- Preserve mask strength feature re-implemented.
- SNES/Amiga Auto Hi-Res handling mode added to HD and NTSC version.
- Corner/border function overhaul, grade fix.
- NTSC rainbowing feature overhaul.
- Various improvements to the NTSC shaders.
- Rolling scanlines re-implementation (standard, NTSC, HD versions).
- Preserve āEdgeā colors functionality added to NTSC shaders.
- āComplemetary Gamma Correctā feature added.
- Mitigate Mask on Mid-Colors functionality added.
- Mitigate Mask on Edges functionality added.
- NTSC Deblur updates.
- Display P3 gamut support added.
- NTSC rainbowing feature improvements.
- āShow Original Imageā option added.
- Vertical Image Shift option added.
- NTSC improvements, NTSC āphaseā 5, NTSC āspeedupā added.
- Preserve Scanline Strenght feature update.
- New āscanlineā interlace mode added.
- PAL preset added.
- āSafe voltagesā w. chroma boost implemented.
Current ReShade versions ported by @DevilSingh:
@DevilSinghās ReShade port of crt-guest-dr-venom (with mask options updated)
https://mega.nz/file/NlY2HajS#15tz7rifdJ9y3ygRZ5PyHKn7QGIH2aviEw5t0iMUHYs
@DevilSinghās ReShade port of crt-guest-advanced (with mask options updated)
https://mega.nz/file/s9B2gLID#cNN5v83P7DYiTxc4ttyYCktq0HDEAQyC2axxhNGf9BI
crt-guest-sm:
Nesguyās post brought me to an idea, for a new shader look. Been working on it this evening and would like some feedback. 
Do you think itās a good addition to the shader (crt-guest-dr.-venom)?

Sounds awesome





).
Thereās a good chance I wouldnāt understand even if you tried explaining it, so no worries!
. You actually need 8K for the slotmask to produce something close to a realistic result, so slotmask emulation isnāt really an immediate concern but something to keep in mind for the future as 8K and higher displays become more common. When weāre old men we should be able to do a fairly convincing slotmask emulation, lol.




I think itās even better than my older trinitron masks (5&6).